Improve zooming behavior with orbitControl() #6105
Merged
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Overview
Currently, scaling with webgl's orbitControl() results in jerky behavior.
This is because the judgment method is inappropriate. This is because the change in WheelDeltaY is detected when only the change in WheelY should be detected.
But the problem doesn't stop there. In spite of the fact that behavior that does not depend on the scale is required, the change in the distance from the gaze point is executed by addition and subtraction.
This pull request is to fix these issues.
Resolves #6104
Changes:
First, set sensitivityZ to 1 and prepare a separate scale for zooming.
The decision should be made using the change in WheelY instead of the change in WheelDeltaY.
Furthermore, by changing the distance using a logarithm, the behavior is not affected by the size of the scale.
Finally, let's limit the distance using near and far clips. Because 0.1 doesn't make sense for some scales.
Screenshots of the change:
sample code: improve zooming
PR Checklist
npm run lint
passes