Allow texture() to work under specular in WEBGL mode #6138
Merged
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The purpose is to make texture() and specular coexist.
Resolves #6137
Changes:
Since ambientMaterial(), emissiveMaterial(), specularMaterial() used to process _tex to null, this process has been removed.
Since texture() was setting _useSpecularMaterial etc. to false, that process was removed.
Screenshots of the change:
before/after
PR Checklist
npm run lint
passes