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Fix reading between nested active framebuffers #6314
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src/webgl/p5.Framebuffer.js
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* functions from going to the framebuffer's texture, allowing them to go | ||
* right to the canvas again. After this, one can read from the framebuffer's | ||
* texture. | ||
* When setting up a framebuffer to be written to, which WebGL framebuffer |
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Can you clarify this sentence? I'm having a hard time understanding what is meant by this first sentence
Interesting, I almost would have chalked this up to programmer error. But seems like this will help catch some instances where people are juggling multiple framebuffers at once. Left a small note about clarifying some comments but other than that I think its good to go. |
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [p5](https://togithub.com/processing/p5.js) | devDependencies | minor | [`1.7.0` -> `1.8.0`](https://renovatebot.com/diffs/npm/p5/1.7.0/1.8.0) | | [@types/p5](https://togithub.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/p5) ([source](https://togithub.com/DefinitelyTyped/DefinitelyTyped)) | devDependencies | patch | [`1.7.0` -> `1.7.3`](https://renovatebot.com/diffs/npm/@types%2fp5/1.7.0/1.7.3) | --- ### Release Notes <details> <summary>processing/p5.js (p5)</summary> ### [`v1.8.0`](https://togithub.com/processing/p5.js/releases/tag/v1.8.0) [Compare Source](https://togithub.com/processing/p5.js/compare/v1.7.0...v1.8.0) <!-- Release notes generated using configuration in .github/release.yml at v1.8.0 --> #### What's Changed 🎊 ##### WebGL In this release, p5.js added some new WebGL mode tools. Filters now run in shaders for extra speed, and you can now run custom filter shaders, even on 2D canvases. You can now cut holes in shapes with `beginContour()` and apply vector masks with `beginClip()`. You can reuse shapes more efficiently with `buildGeometry()` and instanced rendering. Finally, we have also fixed a number of bugs. *- Summary written by [@​davepagurek](https://togithub.com/davepagurek) ✨* - Add support for beginContour() and endContour() in Webgl mode by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6297](https://togithub.com/processing/p5.js/pull/6297) - Fix stroke rendering when drawing to framebuffers by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6304](https://togithub.com/processing/p5.js/pull/6304) - Adds createFilterShader() and custom shader support to the webGL filter() function by [@​wong-justin](https://togithub.com/wong-justin) in [https://github.com/processing/p5.js/pull/6237](https://togithub.com/processing/p5.js/pull/6237) - Fix WebGL text not rendering when rotated 90 degrees by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6316](https://togithub.com/processing/p5.js/pull/6316) - Fix reading between nested active framebuffers by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6314](https://togithub.com/processing/p5.js/pull/6314) - Add methods to construct p5.Geometry from other p5 drawing functions by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6287](https://togithub.com/processing/p5.js/pull/6287) - Handle missing exact edge vertices in buildGeometry by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6320](https://togithub.com/processing/p5.js/pull/6320) - Fix strokes on framebuffers with different aspect ratios by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6339](https://togithub.com/processing/p5.js/pull/6339) - Fix freed geometry leaving attributes in a broken state by [@​davepagurek](https://togithub.com/davepagurek) in [https://github.com/processing/p5.js/pull/6323](https://togithub.com/processing/p5.js/pull/6323) - 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Update README.md by [@​katlich112358](https://togithub.com/katlich112358) in [https://github.com/processing/p5.js/pull/6458](https://togithub.com/processing/p5.js/pull/6458) - Fixed typing errors in validate_params.js file's documentation by [@​Garima3110](https://togithub.com/Garima3110) in [https://github.com/processing/p5.js/pull/6473](https://togithub.com/processing/p5.js/pull/6473) - typo and unused variable from core by [@​benschac](https://togithub.com/benschac) in [https://github.com/processing/p5.js/pull/6476](https://togithub.com/processing/p5.js/pull/6476) #### New Contributors 💗 - [@​munusshih](https://togithub.com/munusshih) made their first contribution in [https://github.com/processing/p5.js/pull/6184](https://togithub.com/processing/p5.js/pull/6184) - [@​SilasVM](https://togithub.com/SilasVM) made their first contribution in [https://github.com/processing/p5.js/pull/6284](https://togithub.com/processing/p5.js/pull/6284) - [@​snwarner22](https://togithub.com/snwarner22) made their first contribution in [https://github.com/processing/p5.js/pull/6288](https://togithub.com/processing/p5.js/pull/6288) - 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Resolves #6313
Changes:
p5.Framebuffer
s, not just the previous WebGL framebuffer, so we can tell the previous one to draw its antialiased content to its main framebuffer if it needs togl.getParameter
so much, as the CPU/GPU communication can be a bit of a bottleneckLive version of the example in the issue, now fixed: https://editor.p5js.org/davepagurek/sketches/q1kSBVIRk
PR Checklist
npm run lint
passes