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fix: Correct default parameters for quad in y-direction #7129

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Jul 15, 2024
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2 changes: 1 addition & 1 deletion src/core/shape/2d_primitives.js
Original file line number Diff line number Diff line change
Expand Up @@ -934,7 +934,7 @@ p5.prototype.point = function(...args) {
*
* The thirteenth and fourteenth parameters are optional. In WebGL mode, they
* set the number of segments used to draw the quadrilateral in the x- and
* y-directions. They're both 25 by default.
* y-directions. They're both 2 by default.
*
* @method quad
* @param {Number} x1 the x-coordinate of the first point.
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