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Create Rust oak_loader binary #723

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tiziano88 opened this issue Mar 19, 2020 · 5 comments · Fixed by #749
Closed

Create Rust oak_loader binary #723

tiziano88 opened this issue Mar 19, 2020 · 5 comments · Fixed by #749

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@tiziano88
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We have the starting point of an oak runtime Rust library, but we do not have the entry point of a Rust binary, i.e. a counterpart to dev_oak_runner but in Rust.

@tiziano88
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@ipetr0v perhaps you could look into this, it should be similar to the work you did when splitting the dev and asylo loader.

@daviddrysdale
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cf. #540 which covers the Rust runtime library

@ipetr0v
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ipetr0v commented Mar 20, 2020

Should we continue using protobuf config files or switch to a something new (JSON, YAML etc.) ?
Related to #689

@tiziano88
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A large chunk of the config files will still be the serialized wasm modules, and for that I think protobuf is the one that makes more sense. JSON or YAML would presumably require to base64 encode them as binary data, which does not seem that great.

@ipetr0v
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ipetr0v commented Mar 20, 2020

Also, if I understand correctly gRPC client nodes are currently not created by the Rust Runtime, right?

@ipetr0v ipetr0v mentioned this issue Mar 23, 2020
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ipetr0v added a commit that referenced this issue Apr 8, 2020
This change adds a Rust version of the Oak Loader.

Fixes #723
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3 participants