A Unity based roguelike project that takes advantage of the planning capabilities of the Fluid Hierarchical Task Network planner.
At r/roguelikedev we're doing a dev-along following The Complete Roguelike Tutorial
- Sign up for a free personal account if you don't already have one.
- Fork this repository to your account.
- Clone the repository on your computer and follow the tutorial.
- Follow along with the weekly posts.
- Update the
README.md
file to include a description of your game, how/where to play/download it, how to build/compile it, what dependencies it has, etc. - Share your game on the final week.