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Use python 3.9isms in code, examples and docs
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ankith26 committed Nov 5, 2024
1 parent 95d9846 commit ed45647
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Showing 7 changed files with 22 additions and 35 deletions.
2 changes: 1 addition & 1 deletion docs/reST/ref/sprite.rst
Original file line number Diff line number Diff line change
Expand Up @@ -291,7 +291,7 @@ Sprites are not thread safe. So lock them yourself if using threads.
.. method:: draw

| :sl:`blit the Sprite images`
| :sg:`draw(Surface) -> List[Rect]`
| :sg:`draw(Surface) -> list[Rect]`
Draws the contained Sprites to the Surface argument. This uses the
``Sprite.image`` attribute for the source surface, and ``Sprite.rect``
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9 changes: 4 additions & 5 deletions examples/stars.py
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,14 @@
"""

import random
from typing import List

import pygame


class Particle:
def __init__(
self,
pos: List[int],
pos: list[int],
vel: pygame.Vector2,
):
"""
Expand Down Expand Up @@ -55,7 +54,7 @@ def update(self):
self.pos += self.vel


def create_particle(particle_list: List[Particle], pos: pygame.Vector2):
def create_particle(particle_list: list[Particle], pos: pygame.Vector2):
"""
Creates a new particle
Parameters:
Expand All @@ -71,7 +70,7 @@ def create_particle(particle_list: List[Particle], pos: pygame.Vector2):
)


def update_particles(particle_list: List[Particle], screen_rect: pygame.Rect):
def update_particles(particle_list: list[Particle], screen_rect: pygame.Rect):
"""
Updates the particles
Parameters:
Expand All @@ -87,7 +86,7 @@ def update_particles(particle_list: List[Particle], screen_rect: pygame.Rect):
particle.update()


def draw_particles(particle_list: List[Particle], display: pygame.Surface):
def draw_particles(particle_list: list[Particle], display: pygame.Surface):
"""
Draws the particles
Parameters:
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7 changes: 3 additions & 4 deletions examples/textinput.py
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Expand Up @@ -6,7 +6,6 @@
Shows how to use the TEXTEDITING and TEXTINPUT events.
"""

from typing import Tuple, List
import sys
import os

Expand Down Expand Up @@ -39,8 +38,8 @@ class TextInput:
def __init__(
self,
prompt: str,
pos: Tuple[int, int],
screen_dimensions: Tuple[int, int],
pos: tuple[int, int],
screen_dimensions: tuple[int, int],
print_event: bool,
text_color="white",
fps: int = 50,
Expand Down Expand Up @@ -77,7 +76,7 @@ def __init__(

print("Using font: " + self.font.name)

def update(self, events: List[pygame.Event]) -> None:
def update(self, events: list[pygame.Event]) -> None:
"""
Updates the text input widget
"""
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2 changes: 1 addition & 1 deletion src_c/cython/pygame/_sdl2/audio.pyx
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ def get_audio_device_names(iscapture = False):
If True return devices available for capture.
:return: list of devicenames.
:rtype: List[string]
:rtype: list[string]
"""

cdef int count = SDL_GetNumAudioDevices(iscapture)
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2 changes: 1 addition & 1 deletion src_c/doc/sprite_doc.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
#define DOC_SPRITE_GROUP_REMOVE "remove(*sprites) -> None\nremove Sprites from the Group"
#define DOC_SPRITE_GROUP_HAS "has(*sprites) -> bool\ntest if a Group contains Sprites"
#define DOC_SPRITE_GROUP_UPDATE "update(*args, **kwargs) -> None\ncall the update method on contained Sprites"
#define DOC_SPRITE_GROUP_DRAW "draw(Surface) -> List[Rect]\nblit the Sprite images"
#define DOC_SPRITE_GROUP_DRAW "draw(Surface) -> list[Rect]\nblit the Sprite images"
#define DOC_SPRITE_GROUP_CLEAR "clear(Surface_dest, background) -> None\ndraw a background over the Sprites"
#define DOC_SPRITE_GROUP_EMPTY "empty() -> None\nremove all Sprites"
#define DOC_SPRITE_RENDERUPDATES "RenderUpdates(*sprites) -> RenderUpdates\nGroup sub-class that tracks dirty updates."
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4 changes: 2 additions & 2 deletions src_py/_debug.py
Original file line number Diff line number Diff line change
Expand Up @@ -4,13 +4,13 @@
import sys
import traceback
import importlib
from typing import Tuple, Optional, Callable
from typing import Optional, Callable
from os import environ

from pygame.version import ver
from pygame.system import get_cpu_instruction_sets

ImportResult = Tuple[str, bool, Optional[Callable]]
ImportResult = tuple[str, bool, Optional[Callable]]


def str_from_tuple(version_tuple):
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31 changes: 10 additions & 21 deletions src_py/pkgdata.py
Original file line number Diff line number Diff line change
Expand Up @@ -22,27 +22,16 @@ def getResource(identifier, pkgname=__name__):
import os

try:
if sys.version_info[:2] > (3, 8):
from importlib.resources import files

def resource_exists(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
return files(_package_or_requirement).joinpath(_resource_name).is_file()

def resource_stream(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
ref = files(_package_or_requirement).joinpath(_resource_name)
return ref.open('rb')
else:
from importlib import resources

def resource_exists(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
return resources.is_resource(_package_or_requirement, _resource_name) # pylint: disable=deprecated-method

def resource_stream(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
return resources.open_binary(_package_or_requirement, _resource_name) # pylint: disable=deprecated-method
from importlib.resources import files

def resource_exists(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
return files(_package_or_requirement).joinpath(_resource_name).is_file()

def resource_stream(_package_or_requirement, _resource_name):
_package_or_requirement = _package_or_requirement.split(".")[0]
ref = files(_package_or_requirement).joinpath(_resource_name)
return ref.open("rb")

except ImportError:

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