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Implementation of pygame.(F)Rect.rel_center
#3089
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I'm not sure about the x and y variants, as |
@@ -2804,6 +2814,33 @@ RectExport_getcenter(RectObject *self, void *closure) | |||
self->r.y + (self->r.h / 2)); | |||
} | |||
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/*center*/ |
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relcenter
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you brought up a point, should it be rel_center
or relcenter
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I kind of hate it, but probably relcenter
for consistency with the other pre-existing rect attributes.
It seems to me like most uses would be related to |
With the argument you gave with damus, indeed |
I agree that the feature is logical and should probably be implemented, but I wonder if there are more use cases than the one given:
If I understand this case correctly, one could use |
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Can we rename it relcenter
? Then I think we can get this in.
Implementation of #1242 according to MyreMylar name proposal.
While I'm bringing this feature to a potential release, what's your opinion on
rel_centerx
andrel_centery
?Closes #1242 .
Tests + documentation added.