Adjust pg_MappedColorFromObj API for SDL3-porting #3160
Merged
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This PR gets the color module compiling in SDL3.
Why so many files changed? The one problem in Color was with a C-API function, so I needed to adjust all the callers of the function.
In SDL3, surf->format is not a good enough source of information about the surface to do things like MapRGB, because it doesn't have palette information. Therefore I think it makes sense to pass around surfaces instead of SDL_PixelFormats.