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An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.

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An implementation of Naive-Bayes predictor in ActionScript3.0 for AI bot/agent in a video games. 
Like the N-Gram, this can be used to determining what player will do in the next action, based on the previously saved data.

Note: 
You need to discretize your data first, before performing the prediction.
This class depend on my Basic class which holds some helper functions, but it is included here.

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An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.

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