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Releases: qadan/hollow_knight_randomizer_tracker

Loc and Skips Config Enhancements

27 Oct 03:00
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1.1.0

Updates in this version:

  • The skips/cursed configuration menu has been greatly enhanced. Any skip type can be configured to either not show up on the map, show up as yellow if it would be accessible via that skip, or show up as green. You can use this to differentiate items that are in logic from items that are out of logic but nonetheless technically accessible. Mild skips are set to yellow by default.
  • Enhancements to capturables; any location locked behind geo or essence is considered 'capturable', and the capture popup contains items that are not considered progression but that newer players may nonetheless want to prioritize.
  • Some fun optimization to the Lua scripts that nobody will notice! We save an average of 12 tree calculations every time you click something, shaving whole milliseconds off location render time! Wow! Nobody cares.
  • Hack stupid garbage itemgrids have been un-stupid-hacked
  • Some locations have been moved around and/or given additional clarifications
  • Some locations (like delicate flower and Sly) show start/end locations for the quest

1.0.0 Release

01 Oct 22:20
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1.0.0

Includes all features that were considered TODO for the 1.0 release.

Changes:

  • Logic is based on the most recent changes to the Hollow Knight randomizer.
  • Reduction in the number of icons being used in the items pane; dreamers are countable, and all three lifeblood charms are considered a single toggle.
  • Stag station icons have been made more clear.
  • Padding of the sides of item icons to ensure 32x32 centering was failing; this has been resolved and is most noticeable with the now-properly-centered dream nail.
  • Cleanup of locations on the map; some locations have been grouped together, others have been moved to reduce overlap as much as possible
  • Cleanup of some files, reducing your download size by a completely imperceptible amount
  • Stuff you can check early, like whispering roots, stores, and the fragile flower, have been made capturable. The items under Grubfather and Seer have been split apart so that each can be considered individually capturable.
  • Locations in Spirit Glade are no longer marked as green outright to more clearly communicate the untracked 200 essence requirement.
  • Overhaul of the seed pools and skips configuration popup; options are more clear and text is consistent.
  • Tracking both CURSED and NOTCURSED modes as is now required by the most recent changes to the randomizer; to enable CURSED, turn off 'Not Cursed Mode'. For the record, I think the fact that the randomizer's infixes consider these both separately to be bizarre.
  • Bitmask tables are now being calculated at the time the .zip is generated to ensure they're based on the current randomizer codebase.
  • Some caching being done in update.lua that shaves a whopping average of 7 milliseconds off of the location access calculations per-click, letting you Get Back to the Game™️ quicker.
  • Did some route introspection that uncovered a more optimal number of waypoint passes to do per-check, shaving ANOTHER average of 3 milliseconds off of the location access calculations per-click. Wow! Nobody cares.
  • Some better documentation of runtime bits and bobs, especially bitmasks.lua.
  • The major version number has been increased by one. This is a bigger number and is therefore regarded as an improvement. The manifest.json version number has been correctly updated to reflect this, which is a major improvement over accidentally breaking it and having it not work right.

Checkable Locations

27 Sep 18:58
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0.3.0

Changes:

  • Locations that can be checked without getting the item show up as checkable now.
  • Grubfather and Seer are always considered 'checkable', never green.

Pinned Locations

26 Sep 17:21
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0.2.1

Changes:

  • Adding pinned locations to the tracker left-hand side pane
  • Issue with items only layout not being correctly copied in

0.2.0

26 Sep 16:59
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0.2.0

Production-ready implementation.

Changes:

  • Some more documentation
  • Repo information
  • Some light optimization of logic passes for waypoints

Items Only Fixes

25 Sep 20:38
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Items Only Fixes Pre-release
Pre-release

Alpha 0.1.2

Changes:

  • Issues with the 'items only' view mode.

Location bugfixes

25 Sep 20:28
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Location bugfixes Pre-release
Pre-release

Alpha 0.1.1

Changes:

  • Two of the locations were using the incorrect function to test access.

Initial release

25 Sep 20:07
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Initial release Pre-release
Pre-release

Alpha 0.1.0:

  • Implements all progression items
  • Implements all current item pools
  • Implements all current skips
  • Implements starting locations
  • All locations should be accounted for

TODO

TODO is described in the readme in the attached package, but some highlights:

  • The text-based icons are terrible
  • Some click lag could be resolved
  • It's been tested but could use more passes on testing