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optimize(main): implement more efficient way to get player count #395

optimize(main): implement more efficient way to get player count

optimize(main): implement more efficient way to get player count #395

Triggered via pull request September 29, 2023 04:16
@GhzGarageGhzGarage
synchronize #396
Status Success
Total duration 29s
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lint.yml

on: pull_request_target
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2 errors and 1 warning
lua.fxmanifest.lua:1: lua#L1
fxmanifest.lua:9:22: line contains trailing whitespace
lua.server/logs.lua:1: lua#L1
server/logs.lua:60:11: unused variable 'tag'
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The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/