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[Keyboard] Add BL75 #18548

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51 changes: 51 additions & 0 deletions keyboards/teleport/native/ansi/ansi.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
/* Copyright 2021 Moritz Plattner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index, LED 61 omitted on ANSI
{ 0, 2, 4, 6, 8, 10, 12, 14 }, \
{ 1, 3, 5, 7, 9, 11, 13, 15 }, \
{ 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
{ 17, 19, 21, 23, 25, 27, 29, 30 }, \
{ 31, 32, 34, 36, 38, 40, 42, 44 }, \
{ NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
{ 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
{ 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
{ 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
{ NO_LED, 63, 65, 67, 69, 71, 72, 74 }, \
{ 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
{ 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
}, {
// LED Index to Physical Position, the LED at { 0,0 } in row 5 is there to catch a non-existing LED on ANSI
{ 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
{ 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
{ 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {205,26 }, {224,26 },
{ 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {200,38 }, {224,38 },
{ 9,51 }, { 0,0 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
{ 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
}, {
// LED Index to Flag, the 0 flag in row 5 is there to catch a non-existing LED on ANSI
1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
1, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
} };
#endif
6 changes: 6 additions & 0 deletions keyboards/teleport/native/ansi/info.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"usb": {
"pid": "0x0003"
}
}

98 changes: 98 additions & 0 deletions keyboards/teleport/native/ansi/keymaps/default/keymap.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
/* Copyright 2023 Moritz Plattner
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H

enum layers{
BASE,
GAME,
_FN1
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),

[GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),

[_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

/* RGB matrix indicator code
It reads the current matrix color, offsets the hue by 30,
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
This is applied to both caps lock, and other indicator keys for layer 1 */

bool rgb_matrix_indicators_user(void) {
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
RGB rgb_ind = hsv_to_rgb(hsv_ind);

/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
This is to avoid having the LED persist on until the animation randomly refreshes it. */
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
} else if (rgb_matrix_get_mode() == 10) {
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
}

/* Sets W, A, S, D, LGUI to a different color as layer indicator */
if(IS_LAYER_ON(1)) {
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
RGB rgb_ind = hsv_to_rgb(hsv_ind);

rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
}
return true;
}

layer_state_t layer_state_set_user(layer_state_t state) {
/* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
HSV hsv_mat = rgb_matrix_get_hsv();
RGB rgb_mat = hsv_to_rgb(hsv_mat);

rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
}
return state;
}
23 changes: 23 additions & 0 deletions keyboards/teleport/native/ansi/keymaps/perfmode/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
/*
Copyright 2022 Moritz Plattner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* Use 5 dynamic keymap layers */
#undef DYNAMIC_KEYMAP_LAYER_COUNT
#define DYNAMIC_KEYMAP_LAYER_COUNT 5

/* Increase eeprom size to allow for 5 layers */
#define WEAR_LEVELING_BACKING_SIZE 16384
#define WEAR_LEVELING_LOGICAL_SIZE 4096
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