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Fix compilation error when led/rgb process limit is zero. #22328

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Oct 24, 2023
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5 changes: 2 additions & 3 deletions quantum/led_matrix/led_matrix.c
Original file line number Diff line number Diff line change
Expand Up @@ -342,9 +342,8 @@ void led_matrix_task(void) {
case RENDERING:
led_task_render(effect);
if (effect) {
// Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
led_matrix_indicators();
if (led_task_state == FLUSHING) {
led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
}
led_matrix_indicators_advanced(&led_effect_params);
}
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1 change: 0 additions & 1 deletion quantum/led_matrix/led_matrix.h
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,6 @@
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)

#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT)
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3 changes: 1 addition & 2 deletions quantum/rgb_matrix/rgb_matrix.c
Original file line number Diff line number Diff line change
Expand Up @@ -383,8 +383,7 @@ void rgb_matrix_task(void) {
case RENDERING:
rgb_task_render(effect);
if (effect) {
// Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params);
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1 change: 0 additions & 1 deletion quantum/rgb_matrix/rgb_matrix.h
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,6 @@
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)

#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT)
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