A simple tile editor for the Game Boy Advance.
This project is a fork of Ian Finlayson's GBA Tile Editor. The goal of this fork is to update the existing codebase and add features to the existing program. As of writing this, the project was just recently forked and has not been renamed or anything yet, as the original project has been untouched for the last two years.
- Export to C source files (.c & .h)
- Serialize maps to JSON for saving & loading
You can check out the project's Trello
board to see what the features being worked on and the overall progress. You can also
check out the project's TODO.md
.
GBA Tile Editor is available on the AUR in two different packages:
- The development version:
gba-tileeditor-git
- The release version:
gba-tileeditor
- Qt 5
- CMake
- Clone the repo and
cd
into it cmake -S . -B build
cmake --build build -j$(nproc)
You can then run the program with ./buid/gba-tileeditor-client/gba-tileeditor