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ramazantokay/README.md

Hey there ๐Ÿ‘‹ I'm Ramazan TOKAY

About Me

I'm a senior computer science student at METU, passionate about game development and computer graphics. I enjoy working on various aspects of game development, from gameplay and animation programming to level design, modeling, texturing, lighting, and more. Beyond game development and computer graphics, I have experience in computer architecture, operating systems, network protocols, and database management.

Projects

Computer Graphics

Game Development

Network and Databases

Contact Me

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  1. RT_RayTracer RT_RayTracer Public

    This is a basic multi-threaded Ray Tracer implementation for CENG477 Computer Graphics course.

    C++ 3

  2. Vulpix Vulpix Public

    Vulpix is a real-time ray tracing renderer built using the Vulkan API.

    C

  3. Digital-Geometry-Processing Digital-Geometry-Processing Public

    This repository contains the implementation of my first CENG589 Digital Geometry Processing course assignment, focusing on geodesic distances, descriptors, sampling, and Laplacian smoothing.

    C++ 1

  4. Bezier-Surface-Rendering Bezier-Surface-Rendering Public

    Bezier Surface Rendering: Real-time rendering of smooth Bezier surfaces in OpenGL using height information from input.txt files.

    C++ 1 1

  5. SoftwareRasterizer SoftwareRasterizer Public

    Software Rasterizer - Forward Rendering Pipeline Implementation

    C++

  6. FPSDemo FPSDemo Public

    C++ FPS Multiplayer Stealth Game Unreal Engine 4

    C++ 2