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[RLlib] Example script: Simple league-based self-play w/ the open spiel markov soccer env. #17077
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sven1977
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[RLlib] Example script: Simple league-based self-play w/ the open spiel markov soccer env. #17077
sven1977
merged 36 commits into
ray-project:master
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sven1977:policy_map_as_lru_cache_league_based_example
Jul 22, 2021
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…cy_map_as_lru_cache # Conflicts: # rllib/policy/tf_policy.py
…nto policy_map_as_lru_cache
…cy_map_as_lru_cache
…cy_map_as_lru_cache # Conflicts: # rllib/evaluation/rollout_worker.py
…cy_map_as_lru_cache
…eague_based_example
…cy_map_as_lru_cache_league_based_example
…cy_map_as_lru_cache_league_based_example
…cy_map_as_lru_cache_league_based_example
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Example script: Simple league-based self-play w/ the open spiel a) markov soccer and b) connect-4 envs.
The script shows how to set up a simple league consisting of 3 types of policies, similar to DeepMind's StarCraft II setup:
Starting with a single "main" and two randomly initialized league- & main-exploiters, the league is further augmented during training. This is achieved by measuring each policy's win-rate and then cloning a policy when it has reached a certain win-rate. The new clone is either frozen or keeps being trained (randomly chose between these two options).
In the end, we'll have a main policy that robustly plays against different opponent strategies and against catastrophic forgetting.
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