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Update raygui.h
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raysan5 committed Nov 6, 2023
1 parent 386bf89 commit fc21a8e
Showing 1 changed file with 49 additions and 51 deletions.
100 changes: 49 additions & 51 deletions examples/shapes/raygui.h
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@
*
* #define RAYGUI_DEBUG_RECS_BOUNDS
* Draw control bounds rectangles for debug
*
*
* #define RAYGUI_DEBUG_TEXT_BOUNDS
* Draw text bounds rectangles for debug
*
Expand Down Expand Up @@ -246,7 +246,7 @@
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
* DEPENDENCIES:
* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
*
* STANDALONE MODE:
* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
Expand Down Expand Up @@ -498,7 +498,7 @@ typedef enum {
typedef enum {
// Default -> populates to all controls when set
DEFAULT = 0,

// Basic controls
LABEL, // Used also for: LABELBUTTON
BUTTON,
Expand Down Expand Up @@ -1775,7 +1775,7 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
{
#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40

int result = 0;
GuiState state = guiState;
float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
Expand Down Expand Up @@ -1806,27 +1806,27 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector

int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
Rectangle horizontalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)horizontalScrollBarWidth
Rectangle horizontalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)horizontalScrollBarWidth
};
Rectangle verticalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)verticalScrollBarWidth,
(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
Rectangle verticalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)verticalScrollBarWidth,
(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};

// Make sure scroll bars have a minimum width/height
// NOTE: If content >>> bounds, size could be very small or even 0
if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
{
horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
}
if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
{
verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
Expand Down Expand Up @@ -2155,7 +2155,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
}
else state = STATE_FOCUSED;
}

if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
}

Expand Down Expand Up @@ -2625,8 +2625,6 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text
{
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
int codepoint = 0;
int codepointSize = 0;
int codepointIndex = 0;
float glyphWidth = 0.0f;
float widthToMouseX = 0;
Expand All @@ -2646,7 +2644,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
mouseCursorIndex = i;
break;
}

widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}

Expand Down Expand Up @@ -2743,7 +2741,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
return pressed;
}
*/
Expand Down Expand Up @@ -2937,6 +2935,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
{
int result = 0;
float oldValue = *value;
GuiState state = guiState;

float temp = (maxValue - minValue)/2.0f;
Expand Down Expand Up @@ -3006,6 +3005,10 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight,
else if (*value < minValue) *value = minValue;
}

// Control value change check
if(oldValue == *value) result = 0;
else result = 1;

// Bar limits check
if (sliderWidth > 0) // Slider
{
Expand Down Expand Up @@ -3085,7 +3088,7 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight
if (*value > maxValue) *value = maxValue;

// WARNING: Working with floats could lead to rounding issues
if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
//--------------------------------------------------------------------

// Draw control
Expand Down Expand Up @@ -3366,8 +3369,7 @@ int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value

float hue = -1.0f;
Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
Vector3 maxHue = { hsv.x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
Expand Down Expand Up @@ -3680,8 +3682,7 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value

float hue = -1.0f;
Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f };
Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
Expand Down Expand Up @@ -3894,12 +3895,14 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect
GuiState state = guiState;

Vector2 mousePoint = GetMousePosition();
Vector2 currentMouseCell = { 0 };
Vector2 currentMouseCell = { -1, -1 };

float spaceWidth = spacing/(float)subdivs;
int linesV = (int)(bounds.width/spaceWidth) + 1;
int linesH = (int)(bounds.height/spaceWidth) + 1;

int color = GuiGetStyle(DEFAULT, LINE_COLOR);

// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
Expand All @@ -3915,28 +3918,23 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect

// Draw control
//--------------------------------------------------------------------
switch (state)
if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED);

if (subdivs > 0)
{
case STATE_NORMAL:
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
if (subdivs > 0)
{
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
}
Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
}

// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
}
}
} break;
default: break;
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
}
}

if (mouseCell != NULL) *mouseCell = currentMouseCell;
Expand Down Expand Up @@ -4101,7 +4099,7 @@ void GuiLoadStyleDefault(void)
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);

// Initialize default extended property values
// NOTE: By default, extended property values are initialized to 0
GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
Expand Down Expand Up @@ -4189,7 +4187,7 @@ const char *GuiIconText(int iconId, const char *text)
return NULL;
#else
static char buffer[1024] = { 0 };
static char iconBuffer[6] = { 0 };
static char iconBuffer[16] = { 0 };

if (text != NULL)
{
Expand All @@ -4206,7 +4204,7 @@ const char *GuiIconText(int iconId, const char *text)
}
else
{
sprintf(iconBuffer, "#%03i#", iconId & 0x1ff);
sprintf(iconBuffer, "#%03i#", iconId);

return iconBuffer;
}
Expand Down Expand Up @@ -4876,7 +4874,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
else
{
// TODO: There are multiple types of spaces in Unicode,
// TODO: There are multiple types of spaces in Unicode,
// maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
{
Expand All @@ -4888,7 +4886,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
{
// Draw only glyphs inside the bounds
if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
Expand Down

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