Webgl 2.0 #2447
MasonJohnHawver42
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Webgl 2.0
#2447
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raylib only supports OpenGL ES 2.0 that maps to WebGL 1.0, that is probably more than enough for most raylib users. What would be the benefits of supporting WebGL 2.0 vs the cost of implementing it? |
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Where can I start implementing it? |
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I made some amends following your comments. |
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Will Raylib ever use Webgl 2.0? is there a plan to use it? is there a reason why we still are using Webgl 1.0?
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