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[rlgl] Undefined behavior in rlLoadTexture
when computing applying a zero offset to a null pointer
#3246
Comments
Note that the call to |
@ashn-dot-dev In raylib is up to the user to validate the provided data, in many functions there is no data validation. Due to the undefined-behaviour nature of this case, I just send a small review with a security check. |
@raysan5 Thanks for the review. Looking into this bug a bit more this morning, I was able to reproduce the UB via UBSan with the minimal example provided below: #include <raylib.h>
int main(void)
{
InitWindow(800, 600, "test");
RenderTexture texture = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
UnloadRenderTexture(texture);
CloseWindow();
return 0;
} So RE your comment about data validation:
I think this might have been a specific case where additional user validation would not have helped. This information is not particularly relevant now that there is the fix provided by e4dcbd5, but I thought it was worth noting for anyone looking at this issue in the future. |
This is a regression and breaks |
@Not-Nik Good catch, reverting this change. |
The correct way to fix this would be to check if the pointer is If that's too ugly you can avoid undefined behaviour by first casting the data pointer to an integer ( I, personally, prefer the latter option. |
@Not-Nik Afaik, this issue has never transalated into a real problem, so I prefer to keep as it is for now. Maybe adding a comment explaining that could be enough, just in case someone really finds this problem in a future. |
* Prettified a comment * fixed broken indentation caused by another commit. the commit renamed a bool to int and broke indentation: 233cf39 * Changed 0.001 and 0.00001 to EPSILON This commit is untested. I don't know what consequences this has. Since the commits that added these numbers were before epsilon was added, I have assumed that epsilon could replace them. * Prettied up indentation in a few places * removed spacing around *, standardizing it. * I may have gotten overboard with indentation * removed a few useless parenthesis * Added fortran-raylib * Fix examples/others/rlgl_standalone.c compilation issue (#3242) * Update BINDINGS.md * Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241) * Ignore unused return value of GetCodepointNext in GetCodepointCount Removes the last warning from non-external libraries when compiling with the default build configuration on x64 Linux. * Remove unnecessary void cast in GetCodepointCount * Fix #3246 * Revert "Fix #3246" This reverts commit e4dcbd5. * Fix text_unicode.c example crashing (#3250) * Fix text_unicode.c example crashing * Adjust the text_unicode.c example crashing fix * tweaks * add build.zig options for individual modules (#3254) * Add `IsKeyPressedRepeat` (desktop only) (#3245) Since the key pressed are handle by comparing current vs previous state (ie frame), a special way is needed to handle key repeats. * Reviewed `IsKeyPressedRepeat()` #3248 * Update rcore.c (#3255) * Match CMakeOptions.txt options default values (#3258) * Fix SetClipboardText for web (#3257) * [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264) * Add a function to clone a sound and share data with another sound. * rename items based on feedback * PR Feedback, use custom unload for sound alias, not variant of normal sound unloading * sound_multi example * Validate that image rect drawing is inside the image so we don't overflow a buffer * remove files that should not have been added. * remove changes that should not have been * revert * adsfasdfsdfsdf * Add Vector3 Projecting and Rejection to Raymath (#3263) * Update raymath.h * formatting * [Feature] IsKey... safety checks and more (#3256) * [Feature] Add GetKeyRepeat * Update rcore.c * Simpler design, only one repeat per frame * Update config.h * Update rcore.c * Add KEYBOARD_KEYS_MASK * Update config.h * reversions * Update rcore.c * Update rcore.c * change docs * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update raylib.h * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Fix bug where default shaders was not linking. (#3261) * Formating review * Add missing cmake options (#3267) * Fix CMake extraneous -lglfw (#3266) Closes #3265. The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist. * Fix example/models/models_loading_gltf.c controls (#3268) * Fix example/models/models_loading_m3d.c controls (#3269) * Remove e from secondes (#3270) * Fix example/audio/audio_module_player.c help instructions and small bug (#3272) * Fix example/audio/audio_module_player.c help instructions and small bug * Update example/audio/audio_module_player.png screenshot * Use type name instead of valid specifier long long --> long long int * REVIEWED: `GetFileLength()`, added comment #3262 * Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273) * Remove a duplicated screenshot and add missing one (#3275) * Add examples/shaders/shaders_lightmap.c to Makefiles (#3276) * Fix examples/others/easings_testbed.c help instructions and small tweak (#3277) * Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) * Fix examples/shapes/shapes_collision_area.c help instructions (#3279) * RENAMED: LoadFont*() parameter names for consistency and coherence * Fix uninitialized thread-locals in stbi #3282 (#3283) * REVIEWED: Added `SetTextLineSpacing()` to multiline examples * REVIEWED: Data size type consistency between functions #3168 * Some tweaks * Use internal default allocators, instead of user-exposed ones * Added rudimentary SVG support. (#2738) * Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize. * Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly. * Added actual correct example file. * Reviewed the code to keep the raylib coding conventions in mind. Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG. Renamed LoadImageSvgWithSize() to LoadImageSvg(). Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work. * Fixed typo. --------- Co-authored-by: Ray <[email protected]> * REVIEWED: `LoadImageSvg()` * REVIEWED: `LoadImageSvg()` * Add SUPPORT_FILEFORMAT_SVG to cmake (#3284) * Fix examples/textures/textures_fog_of_war.c help instructions (#3285) * Fix examples/textures/textures_image_rotate.c help instructions (#3286) * Update rtextures.c * Fix #3247 * Update config.h * Fix #3293 * Disable UBSAN in zig builds. (#3292) Zig debug builds automatically enable ubsan. As the fix for #1891 had to be reverted, debug builds using zig will crash like so: ``` Illegal instruction at address 0x3237d2 raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c) glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset); ``` This disables UBSAN when using zig to build raylib. * Update README.md (#3290) specially -> especially * Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291) * Mouse offset and scaling must be considered also on web! * Update rcore.c * Update Makefile : clean raygui.c & physac.c (#3296) * Remove PLATFORM_RPI (#3232) * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]> * Review to avoid UBSAN complaining #1891 * added raylib-raku to bindings (#3299) * examples: core: adds 2D camera two player split screen (#3298) * Reviewed examples for consistency * Update rtext.c * Some code restructuring for input functions, consistency review * Remove unneeded #if (#3301) Co-authored-by: MichaelFiber <[email protected]> * Revert "Disable UBSAN in zig builds. (#3292)" (#3303) This reverts commit a316f9e. Issue #1891 was fixed again, so this is no longer needed. * rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306) * REVIEWED: `TextToPascal()` issue when first char is uppercase * Implement FLAG_WINDOW_RESIZABLE for web (#3305) Fixes #3231 * Update BINDINGS.md (#3307) Fix Kaylib binding. Reroute to a new repository. Binding renamed. * Update webassembly.yml * Add claw-raylib to BINDINGS.md (#3310) * Add SetWindowMaxSize for desktop and web (#3309) * Add SetWindowMaxSize for desktop and web * Remove SizeInt and respective adjustments * Update rtextures.c * Reviewed parameters for consistency * Rename windowM* to screenM* (#3312) * Update BINDINGS.md (#3317) Update TurboRaylib bindings * Update rmodels.c * Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318) * fixed spelling mistake * put back parenthesis * reverted major allignment changes * reverted parser output changes * reverted one more indentation change --------- Co-authored-by: Brian-E <[email protected]> Co-authored-by: Ray <[email protected]> Co-authored-by: ubkp <[email protected]> Co-authored-by: ashn <[email protected]> Co-authored-by: actondev (Christos) <[email protected]> Co-authored-by: vitopigno <[email protected]> Co-authored-by: Asdqwe <[email protected]> Co-authored-by: Jeffery Myers <[email protected]> Co-authored-by: Ethan Simpson <[email protected]> Co-authored-by: Nickolas McDonald <[email protected]> Co-authored-by: Branimir Ričko <[email protected]> Co-authored-by: iacore <[email protected]> Co-authored-by: Ethan Conneely <[email protected]> Co-authored-by: Johannes Barthelmes <[email protected]> Co-authored-by: bXi <[email protected]> Co-authored-by: Ryan Roden-Corrent <[email protected]> Co-authored-by: Ikko Eltociear Ashimine <[email protected]> Co-authored-by: SuperUserNameMan <[email protected]> Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Dan Vu <[email protected]> Co-authored-by: Gabriel dos Santos Sanches <[email protected]> Co-authored-by: Rob Loach <[email protected]> Co-authored-by: Peter0x44 <[email protected]> Co-authored-by: Kenta <[email protected]> Co-authored-by: bohonghuang <[email protected]> Co-authored-by: turborium <[email protected]> Co-authored-by: Wilson Silva <[email protected]>
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Issue description
The function
rlLoadTexture
contains the callglTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, (unsigned char *)data + mipOffset)
here. Whendata
isNULL
, the expression(unsigned char *)data + mipOffset
will resolve toNULL + 0
in the first iteration of the mipmap load loop.Environment
Discovered on commit a86c93e using a
PLATFORM_DESKTOP
build for Linux via Windows Subsystem for Linux withCUSTOM_CFLAGS='-fsanitize=address,undefined'
.OpenGL information:
Issue Screenshot
N/A
Code Example
The UBSan error will trigger on the in-tree example
examples/shapes/shapes_top_down_lights.c
on commit a86c93e without modification.The text was updated successfully, but these errors were encountered: