Fix the zooming in the Julia set shader example. #3466
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Hello! Ever since I added the Julia set shader example (5 years ago!) it had always bugged me that the zoom function was never correct. This PR fixes this, and is also a general tidy-up.
In summary:
COLOR_CYCLES
variable to the shader to allow for cycling of the color palette. This allows for finer details of the fractal to be shown when using a high max iteration number.Issue
Fixes: #3465
Testing
I have tested the code on my Linux machine. I have not tested on glsl100 platforms, or Windows.