Releases: raz0red/wii-mednafen
Releases · raz0red/wii-mednafen
0.2-pre
03/16/12 (0.2-pre)
- NES controls support
- Added Arkanoid controller support (via Wiimote IR, Twist, and Tilt)
- Added Space Shadow gun support (via Wiimote IR)
- Added Zapper support (via Wiimote IR)
- Added Oeka Kids support (via Wiimote IR)
- Added Hypershot controller support (Hyper Sports)
- CD ROM cue sheets
- Added support for UTF-8 files.
- Added support for high-ascii characters.
- Inherited settings now display the inherited value and where they are
being inherited from. - Added ability to specify language for WonderSwan via emulator settings.
(see Mednafen 0.9.19 merge notes below) - Merged changes from 0.9.19 (Mednafen proper)
- LYNX emulation
- Fixed EVERON detection emulation, and emulated a hardware bug
regarding SCB data reading, the latter of which fixes a graphical
glitch in "Joust".
- Fixed EVERON detection emulation, and emulated a hardware bug
- NES emulation
- Improved iNES mapper 69 expansion sound emulation accuracy (volume
interpretation and channel frequencies were off). (Gimmick! sound) - Fixed a bug in the MMC5 split-screen emulation that caused a garbage
scanline in the intro sequence of "Uchuu Keibitai SDF". - Fixed MMC5 32K PRG switching mode.
- Improved iNES mapper 69 expansion sound emulation accuracy (volume
- WonderSwan emulation
- Fixed a reset initialization bug (due to a design flaw) that was
partially corrupting internal and external EEPROM. - Implemented experimental setting "wswan.language"; it's only known to
affect "Digimon Tamers: Battle Spirit".
- Fixed a reset initialization bug (due to a design flaw) that was
- LYNX emulation
0.1.1
01/25/12 (0.1.1)
- Minor update from 0.1
- Double strike fixes for PAL display modes
- PAL50: fixed minor display corruption issue
- PAL60: was completely broken, now works correctly
- Space Pinball Prototype (Virtual Boy)
- Added idle loop patch, it now runs at full speed w/o frame skipping
- Added proper control mappings
- Double strike fixes for PAL display modes
0.1
01/13/12 (0.1)
- Added support for MegaDrive/Genesis.
- Added rewind support for the following emulators:
- GameBoy/GameBoy Color
- Game Gear
- Lynx
- Nintendo Entertainment System (excludes FDS games)
- Neo Geo Pocket
- PC Engine/TurboGrafx 16 (excludes CD games)
- Sega Master System
- WonderSwan (excludes large SRAM sizes: Dicing Knight,
Judgment Silversword)
- VI + GX scaler (eliminates majority of scaling artifacts).
- Default screen sizes per emulator (1x, 2x, Full, etc.).
- Full widescreen support
- 16:9 correction option (displays 4:3 on widescreen displays).
- Double strike (240p) mode support (can be enabled globally and
per-emulator). By default, is explicitly disabled for handheld emulators. - Color trap filter (Eke-eke implementation)
- Master system FM sound support (when region set to Domestic/Japan)
- Virtual Boy SRAM bug fix (was not being persisted).
- Fixed bug where screen sizing controls were not being properly rotated
(games with vertical orientation). - Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
- WonderSwan control mappings now supports "profile" toggle. Allows for
saving mappings for both orientations for a single game (Klonoa, etc.). - Updated Game Gear to display with proper aspect ratio.
- Ability to set Volume globally and per-emulator.
- Additional SMS/GG compatibility
- Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go
figure) from loading as part of a CD image (CUE sheet). - Fixed bug that prevented some FDS games (Metroid) from properly flipping
the disk.