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Add a variant of Events::update that returns the removed events (be…
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…vyengine#9542)

# Objective

Every frame, `Events::update` gets called, which clears out any old
events from the buffer. There should be a way of taking ownership of
these old events instead of throwing them away. My use-case is dumping
old events into a debug menu so they can be inspected later.

One potential workaround is to just have a system that clones any
incoming events and stores them in a list -- however, this requires the
events to implement `Clone`.

## Solution

Add `Events::update_drain`, which returns an iterator of the events that
were removed from the buffer.
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JoJoJet authored and Ray Redondo committed Jan 9, 2024
1 parent 1e1a9c7 commit 196e575
Showing 1 changed file with 43 additions and 10 deletions.
53 changes: 43 additions & 10 deletions crates/bevy_ecs/src/event.rs
Original file line number Diff line number Diff line change
Expand Up @@ -228,14 +228,27 @@ impl<E: Event> Events<E> {

/// Swaps the event buffers and clears the oldest event buffer. In general, this should be
/// called once per frame/update.
///
/// If you need access to the events that were removed, consider using [`Events::update_drain`].
pub fn update(&mut self) {
let _ = self.update_drain();
}

/// Swaps the event buffers and drains the oldest event buffer, returning an iterator
/// of all events that were removed. In general, this should be called once per frame/update.
///
/// If you do not need to take ownership of the removed events, use [`Events::update`] instead.
#[must_use = "If you do not need the returned events, call .update() instead."]
pub fn update_drain(&mut self) -> impl Iterator<Item = E> + '_ {
std::mem::swap(&mut self.events_a, &mut self.events_b);
self.events_b.clear();
let iter = self.events_b.events.drain(..);
self.events_b.start_event_count = self.event_count;
debug_assert_eq!(
self.events_a.start_event_count + self.events_a.len(),
self.events_b.start_event_count
);

iter.map(|e| e.event)
}

/// A system that calls [`Events::update`] once per frame.
Expand Down Expand Up @@ -725,7 +738,7 @@ impl<'a, E: Event> ExactSizeIterator for EventIteratorWithId<'a, E> {

#[cfg(test)]
mod tests {
use crate::{prelude::World, system::SystemState};
use crate::system::assert_is_read_only_system;

use super::*;

Expand Down Expand Up @@ -982,6 +995,31 @@ mod tests {
assert!(is_empty, "EventReader should be empty");
}

#[test]
fn test_update_drain() {
let mut events = Events::<TestEvent>::default();
let mut reader = events.get_reader();

events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 1 });
assert_eq!(reader.iter(&events).count(), 2);

let mut old_events = Vec::from_iter(events.update_drain());
assert!(old_events.is_empty());

events.send(TestEvent { i: 2 });
assert_eq!(reader.iter(&events).count(), 1);

old_events.extend(events.update_drain());
assert_eq!(old_events.len(), 2);

old_events.extend(events.update_drain());
assert_eq!(
old_events,
&[TestEvent { i: 0 }, TestEvent { i: 1 }, TestEvent { i: 2 }]
);
}

#[allow(clippy::iter_nth_zero)]
#[test]
fn test_event_iter_nth() {
Expand Down Expand Up @@ -1053,13 +1091,8 @@ mod tests {

#[test]
fn ensure_reader_readonly() {
fn read_for<E: Event>() {
let mut world = World::new();
world.init_resource::<Events<E>>();
let mut state = SystemState::<EventReader<E>>::new(&mut world);
// This can only work if EventReader only reads the world
let _reader = state.get(&world);
}
read_for::<EmptyTestEvent>();
fn reader_system(_: EventReader<EmptyTestEvent>) {}

assert_is_read_only_system(reader_system);
}
}

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