Unofficial SDL Port of the GPUOpen VMA Sample
- Windows
- Linux
- MacOS
- Port Tests.h/cpp
- Correct problem on macOS with texture showing up black
- To compile the demo it is required that you have the lunarg vulkan sdk installed.
- MacOS users will have to manually set the required environment variables, please consult the lunarg getting started guide
The GPUOpen Vulkan Memory Allocator can be found here