I really enjoy learning about and understanding lower-level computer systems. While OSDEV wiki is a fantastic resource, I've really struggled with many of their tutorials. So, I thought it would be nice to take things that I've gotten working at put them into a git-based tutorial.
This series isn't even close to as thorough as what you'll find over at OSDev. There is tons of theory and lots of details that aren't covered. Typically, I've found those bits to the easiest to learn on your own. This is geared towards getting something working, with OS X as your development environment. If you're a linux user, I think you'll be able to adapt most of these instructions to your system fairly easily.
While each tutorial part will include installation steps, here's a list of everything needed for all steps in one place. First and foremost, install Xcode to get it's suite of command line tools.
brew install qemu
brew install xorriso
brew install nasm
We're going to be building an ELF executable, but OS X uses Mach-O. Clang is a really great cross-compiler, but we also need a cross-linker, which OS X does not include by default. At one point, I was able to install the gcc ELF bintuils directly from homebrew, but lately I've been unable to find a default that works. I'd love some pointers here. I used this:
brew install https://raw.githubusercontent.com/Gallopsled/pwntools-binutils/master/osx/binutils-i386.rb
For build automation, my personal preference is Rake. It has been pre-installed on OS X for ages, and is far more sane than Make. That said, please use what you prefer! I know Ruby isn't for everyone.
Everything is broken up into a series of steps, which you can find under tutorial-parts.
It would be wonderful to see issues/PRs opened for problems you experience with this tutorial. I'd be excited even to just hear you tried it out.
This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.
The project is available as open source under the terms of the MIT License.