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Cocos2dxIntegrated

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Sample Description.

This sample provides you with a basic template to integrate cocos2dx library with Cascades application.

You will learn how to:
- Add enable cocos2dx to work with cascades
- Use cascades ForeignWindow control to render cocos2dx application/game


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Requirements:

BlackBerry 10 Native SDK

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Running the example:

1. Clone the Sample repository.
2. Launch BlackBerry 10 Native SDK, and from the File menu, select Import.
3. Expand General, and select Existing Projects into Workspace. Click Next.
4. Browse to the location of your sample directory, and then click OK.
5. The sample project should display in the Projects section. 
   Click Finish to import the project into your workspace.
6. Download cocos2dx from (http://cocos2d-x.googlecode.com/files/cocos2d-2.1beta3-x-2.1.1.zip) and extract inside "ext-libs/cocos2d-2.1beta3-x-2.1.1" folder.
7. Integrate changes from "ext-libs/cocos2d-2.1beta3-x-2.1.1.changes" to "ext-libs/cocos2d-2.1beta3-x-2.1.1".
8. Import cocos2dx and cocosDenshion project and Build.
9. In the Project Explorer pane, Right-click the project (for example hellocascades) 
   and select Build Project.
10. In the Project Explorer pane, Right-click the project (for example hellocascades) 
   and select Run As > BlackBerry C/C++ Application.
11. The application will now install and launch on your device if not you might
   have to set up your environment: 
   http://developer.blackberry.com/cascades/documentation/getting_started/setting_up.html

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Sample that shows how to integrate Cocos2dx with Cascades

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