Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add initial ARCHITECTURE document #749

Open
wants to merge 7 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
110 changes: 110 additions & 0 deletions ARCHITECTURE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,110 @@
# Architecture

Rojo is a rather large project with a bunch of moving parts. While it's not too complicated in practice, it tends to be overwhelming because it's a fair bit of Rust and not very clear where to begin.

This document is a "what the heck is going on" level view of Rojo and the codebase that's written to make it more reasonable to jump into something. It won't go too into depth on *how* something is done, but it will go into depth on *what* is being done.

## Overarching

Rojo is divided into several components, each layering on top of each other to provide Rojo's functionality.

At the core of Rojo lies [`ServeSession`](#servesession). As the name implies, it contains all of the components to keep a persistent DOM, react to events to update the DOM, and serve the DOM to consumers.

Most of Rojo's uses are built upon `ServeSession`! For example, the [`sourcemap` command](#sourcemapcommand) uses `ServeSession` to generate the DOM and read it to build the `sourcemap.json` file.

### The Serve Command

There are two main pieces in play when serving: the server and the Studio plugin.

The server runs a local [`LiveServer`](#liveserver) with access to your filesystem (whether it be via the terminal, the visual studio code extension, or a remote machine). It consumes a `ServeSession` and attaches a web server on top. The web server itself is very basic, consisting of around half a dozen endpoints. Generally, [`LiveServer`](#liveserver) acts as a middleman with the bulk of the work is performed by either the underlying `ServeSession` or the plugin.

To serve a project to a connecting plugin, the server gathers data on all of the files in that project, puts it into a nice format, and then sends it to the plugin. After that, when something changes on the file system, the underlying `ServeSession` emits new patches. The web server has an endpoint the plugin [long polls](https://en.wikipedia.org/wiki/Push_technology#Long_polling) to receive the patches from the server and apply them to the datamodel in Studio.

When the plugin receives a patch it reads through the patch contents and attempts to to apply the changes described by it. Any sugar (the patch visualizer, as an example) happens on top of the patches received from the server.

### The Sourcemap Command
### The Build Command
### The Upload Command

### The Snapshotting System

To do what it does, Rojo has to do two main things: it must decide how the file system should map to Roblox and then send changes from the file system to the plugin. To accomplish this, Rojo uses what's referred to as snapshots.

Snapshots are essentially a capture of what a given Instance tree looks like at a given time. Once an initial snapshot is computed and sent to the plugin, any changes to the file system can be turned into a snapshot and compared directly against the previous snapshot, which Rojo can then use to make a set of patches that have to be applied by the plugin.

These patches represent changes, additions, and removals to the Roblox tree that Rojo creates and manages.

When generating snapshots, files are 'transformed' into Roblox objects through what's referred to as the `snapshot middleware`. As an example, this middleware takes files named `init.lua` and transforms them into a `ModuleScript` bearing the name of the parent folder. It's also responsible for things like JSON models and `.rbxm`/`.rbxmx` models being turned into snapshottable trees.

Inquiring minds should look at `snapshot/mod.rs` and `snapshot_middleware` for a more detailed explanation.

Because snapshots are designed to be translated into Instances anyway, this system is also used by the `build` command to turn a Rojo project into a complete file. The backend for serializing a snapshot into a file is provided by `rbx-dom`, which is a different project.

## The Plugin

As mentioned above, the Studio plugin uses the web server to receive patches that contain the changes, additions, and removals to the Studio datamodel. The patch does not actually point at instances directly but rather uses string IDs. The plugin has an InstanceMap that is a bidirectional map between instance IDs and Roblox instances. It lets us keep track of every instance that Rojo knows about.

To actually apply the patch to the Studio datamodel, the plugin has a Reconciler. The Reconciler uses the InstanceMap to find the instances mentioned by the patch, and then it attempts to modify/create/destroy instances as specified in the patch. It will also create and return a new patch that contains all of the operations that failed to apply (effectively creating a patch that if applied, would fix the failures), which is used to display warnings to the end user.

The first time the plugin connects to the server is a special case, since there are no changes yet. The server sends the plugin the initial state, which is first used to hydrate the InstanceMap with all the currently known instances. Then, the Reconciler computes a patch by diffing the datamodel with the server state. This is known as the "catch up" patch, and that is what is shown in the Confirming page in the plugin. When that catch up patch is applied, the Studio datamodel should match the Rojo server and subsequent patches will be able to apply cleanly.

## Data Structures

Rojo has many data structures and their purpose might not be immediately clear at a glance. To alleviate this, they are documented below.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

We should also document the structures in the plugin, like PatchSet. It's particularly important because of how inconsistent things are with camelCase and PascalCase in our structures across the project.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

We'll need to do this with Plugin and Server headers in this section due to the duplicate naming (ie: ServeSession) making the distinctions critical.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Following up
Because this doc is just meant as a high level introduction to Rojo functionality, we don't need to document the details of every plugin structure. I do think PatchSet is still very important to document though, because its the main thing the plugin interacts with during core functionality.

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

We have a dedicated Plugin subsection that this can go in if need be, though maybe it's worth giving the Plugin its own document?


### Vfs

To learn more, read about [`memofs` architecture](crates/memofs/ARCHITECTURE.md).

### LiveServer

LiveServer underlies the [`serve` command](#the-serve-command) and provides the web server which clients (such as the Studio plugin) can use to interface with a [`ServeSession`](#servesession).

The web server has two components: a UI and the API used by clients.

The UI provides information about the current project's [tree](#rojotree), including metadata. It also shows the project name, up-time, and version its Rojo is on.

The API provides a simple JSON protocol to interact with and receive changes from the underlying [`ServeSession`](#servesession). Checkout the [`api.rs` file under the web module](src/web/api.rs) to learn more.

### ServeSession

The `ServeSession` is the core of Rojo. It contains all of the required components to serve a given project file.

Generally, to serve means:

- Rojo maintains a DOM and exposes it to consumers;
- Rojo is able to accept events to cause changes to the DOM;
- Rojo is able to emit changes to the DOM to consumer.

It depends on:

- [`RojoTree`](#rojotree) to represent the DOM;
- `Project` to represent your root project file (e.g. `default.project.json`);
- [`Vfs`](#vfs) to provide a filesystem and emit events on changes;
- [`ChangeProcessor`](#changeprocessor) to process filesystem events from `Vfs` and consequently update the DOM through the [snapshotting system](#the-snapshotting-system);

It also provides an API for the higher level components so it can be used with the outside world:

- There is a [`MessageQueue`](#messagequeue) consumers listen on for patches applied to the DOM;
- There is a channel to send patches and update the DOM;
- And a `SessionId` to uniquely identify the `ServeSession`.

The primary interface for a `ServeSession` is the web server used by the [`serve` command](#servecommand). Additionally, several of Rojo's commands are implemented using `ServeSession`.

### MessageQueue

`MessageQueue` manages a persistent history of messages and a way to subscribe asynchronously to messages past or future.

It does this primarily by having the subscribers keep a cursor of the message they're currently on. So, when a subscription does occurs:

- If the cursor is behind the latest message, it will be immediately be fired with all messages past the cursor;
- If the cursor is on the latest message, it will fire on the next message given;
- If the cursor is ahead of the latest message, it will fire on the message after the cursor.

### SessionId

### ChangeProcessor

### RojoTree

### InstanceSnapshot
48 changes: 48 additions & 0 deletions crates/memofs/ARCHITECTURE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
# Architecture

As the `README.md` says, this is an incomplete library that's dedicated to serving Rojo's purposes for the time being.
Meaning, there's still plenty of work to be done and the API will need to change.

For the time being, this documents the current state of affairs.

## VFS Interface

The predominant object of `memofs`, it provides an interface for an abstract filesystem (known as a backend in `memofs`).

### Backends

Instead of `Vfs` providing a backend for you, it's flipped that it consumes a backend to use.
Essentially, [late-binding](https://ericlippert.com/2012/02/06/what-is-late-binding/) the backend so it's decided at runtime instead of compile-time.

This is useful because you can implement any arbitrary backend and pass it along to `Vfs` without any changes to your project!

For example, if you want to use a network drive instead of a local file system,
all that's required is to implement a `VfsBackend` to interface with the network drive.
Now, you can swap your local file system for the new one!

There are common use cases for this feature, hence `memofs` provides several backends.

#### In-memory

As the name implies, it keeps all files and directories in memory.
This is particularly useful for testing, as it's easy to build, snapshot, and teardown.

To help, `memofs` provides a `VfsSnapshot` object to snapshot the filesystem. The in-memory backend has methods to load from and save to a `VfsSnapshot`.

#### Noop

As the name implies, it does nothing.
As the name doesn't imply, every operation will error.
This is useful if you want to verify that your software doesn't perform any read/write operations.

#### Std

As the name implies, it provides an interface to the `std`'s filesystem API. Particularly, `fs_err` for nicer error messages!

### Filesystem events

`Vfs` additionally provides an event bus via `Vfs::event_receiver()`.
For any changes detected by the backend, it will be sent down that channel.
Only `std` actually provides any events.

Additionally, there is a `Vfs::commit_event()` method, which will unwatch a path if a remove event is passed.
Loading