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Fix PatchTree performance issues #755

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merged 4 commits into from
Aug 1, 2023

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boatbomber
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When building the tree, I've implemented a few improvements:

  • We no longer traverse the full ancestry for every leaf node- we exit early when we find a node that already exists
  • We no longer search the entire tree to see if a node id exists before creating one with that id, we just check if is in the map

@boatbomber boatbomber added type: bug Something happens that shouldn't happen scope: plugin Relevant to the Roblox Studio plugin impact: high Major blocker for Rojo users, or stops people from adopting Rojo. size: small status: needs review This work is mostly done, but just needs work to integrate and merge it. labels Aug 1, 2023
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@Dekkonot Dekkonot left a comment

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This is a substantial performance improvement! Great!

@Dekkonot Dekkonot merged commit 34024d8 into rojo-rbx:master Aug 1, 2023
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@boatbomber boatbomber deleted the fix-patchtree-build-perf branch August 1, 2023 05:33
Dekkonot pushed a commit to UpliftGames/rojo that referenced this pull request Jan 11, 2024
When building the tree, I've implemented a few improvements:

- We no longer traverse the full ancestry for every leaf node- we exit
early when we find a node that already exists
- We no longer search the entire tree to see if a node id exists before
creating one with that id, we just check if is in the map
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impact: high Major blocker for Rojo users, or stops people from adopting Rojo. scope: plugin Relevant to the Roblox Studio plugin size: small status: needs review This work is mostly done, but just needs work to integrate and merge it. type: bug Something happens that shouldn't happen
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2 participants