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rp2040 zero rainbow using palette #82
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Original file line number | Diff line number | Diff line change | ||||
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@@ -8,6 +8,9 @@ | |||||
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use core::iter::once; | ||||||
use embedded_hal::delay::DelayNs; | ||||||
use palette::rgb::Rgb; | ||||||
use palette::{FromColor, Hsl}; | ||||||
// use palette::Hsl; | ||||||
use panic_halt as _; | ||||||
use smart_leds::{brightness, SmartLedsWrite, RGB8}; | ||||||
use waveshare_rp2040_zero::entry; | ||||||
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@@ -71,31 +74,26 @@ fn main() -> ! { | |||||
); | ||||||
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// Infinite colour wheel loop | ||||||
let mut n: u8 = 128; | ||||||
let mut hue: f64 = 0.0; | ||||||
let mut timer = timer; // rebind to force a copy of the timer | ||||||
loop { | ||||||
ws.write(brightness(once(wheel(n)), 32)).unwrap(); | ||||||
n = n.wrapping_add(1); | ||||||
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timer.delay_ms(25); | ||||||
} | ||||||
} | ||||||
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/// Convert a number from `0..=255` to an RGB color triplet. | ||||||
/// | ||||||
/// The colours are a transition from red, to green, to blue and back to red. | ||||||
fn wheel(mut wheel_pos: u8) -> RGB8 { | ||||||
wheel_pos = 255 - wheel_pos; | ||||||
if wheel_pos < 85 { | ||||||
// No green in this sector - red and blue only | ||||||
(255 - (wheel_pos * 3), 0, wheel_pos * 3).into() | ||||||
} else if wheel_pos < 170 { | ||||||
// No red in this sector - green and blue only | ||||||
wheel_pos -= 85; | ||||||
(0, wheel_pos * 3, 255 - (wheel_pos * 3)).into() | ||||||
} else { | ||||||
// No blue in this sector - red and green only | ||||||
wheel_pos -= 170; | ||||||
(wheel_pos * 3, 255 - (wheel_pos * 3), 0).into() | ||||||
ws.write(brightness( | ||||||
once({ | ||||||
let hsl = Hsl::<Rgb, _>::new(hue as f64, 1.0, 0.5); | ||||||
let rgb = Rgb::from_color(hsl).into_format(); | ||||||
RGB8::new(rgb.red, rgb.green, rgb.blue) | ||||||
}), | ||||||
{ | ||||||
// 0 is off and 1 is max brightness | ||||||
let brightness = 0.05 as f64; | ||||||
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Suggested change
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(brightness * u8::MAX as f64) as u8 | ||||||
Comment on lines
+87
to
+89
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The previous code uses 32 as brightness which is 12.5% not 5%. |
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}, | ||||||
)) | ||||||
.unwrap(); | ||||||
hue += 360.0 / 6.0 / u8::MAX as f64; | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. All these values are constants. What’s the intent in that math? The current code turns the wheel by
Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The intent is that there are 256 steps of changes in a value of either r, g, b in every 1/6 of 360 degrees, so adding the hue by 360/6/256 makes sure that there will actually be a change in pixels every iteration of the loop. This can be changed to 1 if that's what's prefered by this project. |
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if hue >= 360.0 { | ||||||
hue -= 360.0; | ||||||
} | ||||||
timer.delay_ms(1) | ||||||
} | ||||||
} |
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hue
is already an f64 from its declaration. No need to cast it here.