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Add support for claiming in-game usernames #42
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What do you say we switch to calling it Username instead? I'll probably send in a whooole bunch of renames to the protobuf repository anyway. A lot of the message names honestly suck. Otherwise this is looking great! |
That's fine :) I called it like the other methods were called. One thing I realized is, you can change your username whenever you want with this call, even set your username to a username that's already being used. The |
Removed the conflicting code. |
Renamed changeCodename() to changeUsername() :)
@vmunich Unfortunally it's solved now, if there already is a codename set, you can't change it anymore. |
@dnsBlah yea that's sadly true :( |
So this is no longer valid? |
Usage:
After
session = poko_session.authenticate()
: