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Refactor ref-counting code and fix ref counted releasing before aquiring #308

Refactor ref-counting code and fix ref counted releasing before aquiring

Refactor ref-counting code and fix ref counted releasing before aquiring #308

Triggered via push September 21, 2024 18:37
Status Success
Total duration 1h 13m 41s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 6s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 5s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 37s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
228 MB
android-template-arm32
69.3 MB
android-template-arm64
63.5 MB
godot-api-dump
413 KB
ios-template
39.2 MB
linux-editor-mono
77 MB
linux-template-minimal
17.1 MB
linux-template-mono
30.6 MB
macos-editor
103 MB
macos-template
46.4 MB
web-nothreads-template
15.3 MB
web-template
15.3 MB
windows-editor
64.1 MB
windows-template
30.9 MB