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Add Duration type to std and use it in Timer methods. #15934
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let hasdate = self.days != 0; | ||
let hastime = (self.secs != 0 || self.nanos != 0) || !hasdate; | ||
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try!('P'.fmt(f)); |
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Using fmt
passes through all format qualifiers like width and such, which probably isn't desired for just the single character P
(this may want to be write!
)
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I've fixed this issue on f7065f16254e3e9853e8d82777575ba3b343b952. I didn't think about format specifiers at all, thank you for pointing out that.
Some other thoughts:
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This is also quite a bold step forward to claim that we have the "one true" Duration type, so we should proceed cautiously. This module, however, seems to be of high quality, so I don't expect that to be too much of a problem. In general the documentation of this module is pretty scarce, and would be nice to beef up things like the documentation on |
Presumably this module can/will become the facade for what is now libtime (i.e. will be extended so that the |
pub static MAX_DAYS: i32 = i32::MAX; | ||
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static NANOS_PER_SEC: i32 = 1_000_000_000; | ||
static SECS_PER_DAY: i32 = 86400; |
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There's precedence for the name NSEC_PER_SEC
, so it might make sense to use that here.
Why SECS_PER_DAY
? You're not using a static for the other durations, you're using magic numbers instead. NSEC_PER_SEC
makes sense because it's easy to lose track of the right number of zeros, but the numbers like 60
, 3600
, 86400
are much more recognizable and don't necessarily need a static. If you want to keep this static, then you should add ones for 60
, 3600
. You should also add e.g. MSEC_PER_NSEC
and USEC_PER_SEC
instead of using magic numbers there as well.
Like @alexcrichton, I'm not thrilled about the I'd also like to see a mechanism to convert a
I think approach 2 might be the best. |
…X}_{DAYS,YEAR}`. the minimum and maximum for `DateZ` and `Duration` is now provided via dedicated constants `{date,duration}::{MIN,MAX}`, much like built-in `std::int` and others. they also now implements `std::num::Bounded`. cf. rust-lang/rust#15934
ISO 8601 allows for both but prefers `,`, which was a main reason for its use in rust-chrono. but this is too alien given other usages of decimal points in Rust, so I guess it is better to switch to `.`.
I didn't notice this issue until today, sorry for late replies. Many design issues in rust-chrono are there because I've experimented with different designs (and forgot to revert); feel free to cricitize. As a first step, I've fixed some outstanding issues in rust-chrono. |
OK, looks like all major and many minor comments addressed. Thanks for pushing on this! Let's send it to bors and change the representation in follow-up work. |
@brson About the test failure here -- I just landed a patch that checks for deprecation both cross-crate and crate-locally (whereas other stability lints like the unstable lint are checked only cross-crate). This has been turning up various uses of deprecated items. Looks like that's what happened here. |
Taken from rust-chrono[1]. Needed for timers per rust-lang#11189. Experimental. [1]: https://github.com/lifthrasiir/rust-chrono
Rename io::timer::sleep, Timer::sleep, Timer::oneshot, Timer::periodic, to sleep_ms, oneshot_ms, periodic_ms. These functions all take an integer and interpret it as milliseconds. Replacement functions will be added that take Duration. [breaking-change]
From rust-chrono 4f34003e03e259bd5cbda0cb4d35325861307cc6
This is a workaround for having to write `Zero::zero` and will be solved at the language level someday.
Add tests. Also fix a bunch of broken time tests.
[breaking-change]
This is only breaking if you were previously specifying a duration of zero for some mysterious reason. [breaking-change]
Put `Duration` in `time::duration`, where the two constants can be called just `MAX` and `MIN`. Reexport from `time`. This provides more room for the time module to expand.
[breaking-change]
These all expose the underlying data representation and are not the most convenient way of instantiation anyway.
Currently, the Timer methods take an integer number of ms. This is considered a bug because a) types, b) some timers have ns precision. This plucks the `Duration` type from [rust-chrono](https://github.com/lifthrasiir/rust-chrono), plops it into `std::time`, and replaces the arguments to `sleep`, `oneshot`, and `periodic` timers with it. It leaves the old methods intact as `sleep_ms`, `oneshot_ms`, and `periodic_ms`, for convenience. Closes #11189. cc @lifthrasiir @aturon @kballard @alexcrichton
[This pull request][1] changed the timer function signatures. I make the code build again. [1]: rust-lang/rust#15934
Clear diagnostics only after new ones were received Closes rust-lang#15934 This adds a flag inside the global state which controls when old diagnostics are cleared. Now, old diagnostics should be cleared only after at least one new diagnostic is available.
Currently, the Timer methods take an integer number of ms. This is considered a bug because a) types, b) some timers have ns precision.
This plucks the
Duration
type from rust-chrono, plops it intostd::time
, and replaces the arguments tosleep
,oneshot
, andperiodic
timers with it. It leaves the old methods intact assleep_ms
,oneshot_ms
, andperiodic_ms
, for convenience.Closes #11189.
cc @lifthrasiir @aturon @kballard @alexcrichton