-
Notifications
You must be signed in to change notification settings - Fork 12.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use a faster deflate
setting
#37298
Merged
Merged
Use a faster deflate
setting
#37298
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
These functions are unused.
This commit changes the parameters of `deflate` to do faster, lower-quality compression. For the compression of LLVM bytecode -- which is the main use of `deflate_bytes` -- it makes compression almost twice as fast while the size of the compressed files is only ~2% worse.
nnethercote
force-pushed
the
faster-deflate
branch
from
October 20, 2016 04:08
7761b39
to
94771a1
Compare
@bors: r+ |
📌 Commit 94771a1 has been approved by |
Manishearth
added a commit
to Manishearth/rust
that referenced
this pull request
Oct 22, 2016
…richton Use a faster `deflate` setting In rust-lang#37086 we have considered various ideas for reducing the cost of LLVM bytecode compression. This PR implements the simplest of these: use a faster `deflate` setting. It's very simple and reduces the compression time by almost half while increasing the size of the resulting rlibs by only about 2%. I looked at using zstd, which might be able to halve the compression time again. But integrating zstd is beyond my Rust FFI integration abilities at the moment -- it consists of a few dozen C files, has a non-trivial build system, etc. I decided it was worth getting a big chunk of the possible improvement with minimum effort. The following table shows the before and after percentages of instructions executed during compression while doing debug builds of some of the rustc-benchmarks with a stage1 compiler. ``` html5ever-2016-08-25 1.4% -> 0.7% hyper.0.5.0 3.8% -> 2.4% inflate-0.1.0 1.0% -> 0.5% piston-image-0.10.3 2.9% -> 1.8% regex.0.1.30 3.4% -> 2.1% rust-encoding-0.3.0 4.8% -> 2.9% syntex-0.42.2 2.9% -> 1.8% syntex-0.42.2-incr-clean 14.2% -> 8.9% ``` The omitted ones spend 0% of their time in decompression. And here are actual timings: ``` futures-rs-test 4.110s vs 4.102s --> 1.002x faster (variance: 1.017x, 1.004x) helloworld 0.223s vs 0.226s --> 0.986x faster (variance: 1.012x, 1.022x) html5ever-2016- 4.218s vs 4.186s --> 1.008x faster (variance: 1.008x, 1.010x) hyper.0.5.0 4.746s vs 4.661s --> 1.018x faster (variance: 1.002x, 1.016x) inflate-0.1.0 4.194s vs 4.143s --> 1.012x faster (variance: 1.007x, 1.006x) issue-32062-equ 0.317s vs 0.316s --> 1.001x faster (variance: 1.013x, 1.005x) issue-32278-big 1.811s vs 1.825s --> 0.992x faster (variance: 1.014x, 1.006x) jld-day15-parse 1.412s vs 1.412s --> 1.001x faster (variance: 1.019x, 1.008x) piston-image-0. 11.058s vs 10.977s --> 1.007x faster (variance: 1.008x, 1.039x) reddit-stress 2.331s vs 2.342s --> 0.995x faster (variance: 1.019x, 1.006x) regex.0.1.30 2.294s vs 2.276s --> 1.008x faster (variance: 1.007x, 1.007x) rust-encoding-0 1.963s vs 1.924s --> 1.020x faster (variance: 1.009x, 1.006x) syntex-0.42.2 29.667s vs 29.391s --> 1.009x faster (variance: 1.002x, 1.023x) syntex-0.42.2-i 15.257s vs 14.148s --> 1.078x faster (variance: 1.018x, 1.008x) ``` r? @alexcrichton
bors
added a commit
that referenced
this pull request
Oct 22, 2016
Use a faster `deflate` setting In #37086 we have considered various ideas for reducing the cost of LLVM bytecode compression. This PR implements the simplest of these: use a faster `deflate` setting. It's very simple and reduces the compression time by almost half while increasing the size of the resulting rlibs by only about 2%. I looked at using zstd, which might be able to halve the compression time again. But integrating zstd is beyond my Rust FFI integration abilities at the moment -- it consists of a few dozen C files, has a non-trivial build system, etc. I decided it was worth getting a big chunk of the possible improvement with minimum effort. The following table shows the before and after percentages of instructions executed during compression while doing debug builds of some of the rustc-benchmarks with a stage1 compiler. ``` html5ever-2016-08-25 1.4% -> 0.7% hyper.0.5.0 3.8% -> 2.4% inflate-0.1.0 1.0% -> 0.5% piston-image-0.10.3 2.9% -> 1.8% regex.0.1.30 3.4% -> 2.1% rust-encoding-0.3.0 4.8% -> 2.9% syntex-0.42.2 2.9% -> 1.8% syntex-0.42.2-incr-clean 14.2% -> 8.9% ``` The omitted ones spend 0% of their time in decompression. And here are actual timings: ``` futures-rs-test 4.110s vs 4.102s --> 1.002x faster (variance: 1.017x, 1.004x) helloworld 0.223s vs 0.226s --> 0.986x faster (variance: 1.012x, 1.022x) html5ever-2016- 4.218s vs 4.186s --> 1.008x faster (variance: 1.008x, 1.010x) hyper.0.5.0 4.746s vs 4.661s --> 1.018x faster (variance: 1.002x, 1.016x) inflate-0.1.0 4.194s vs 4.143s --> 1.012x faster (variance: 1.007x, 1.006x) issue-32062-equ 0.317s vs 0.316s --> 1.001x faster (variance: 1.013x, 1.005x) issue-32278-big 1.811s vs 1.825s --> 0.992x faster (variance: 1.014x, 1.006x) jld-day15-parse 1.412s vs 1.412s --> 1.001x faster (variance: 1.019x, 1.008x) piston-image-0. 11.058s vs 10.977s --> 1.007x faster (variance: 1.008x, 1.039x) reddit-stress 2.331s vs 2.342s --> 0.995x faster (variance: 1.019x, 1.006x) regex.0.1.30 2.294s vs 2.276s --> 1.008x faster (variance: 1.007x, 1.007x) rust-encoding-0 1.963s vs 1.924s --> 1.020x faster (variance: 1.009x, 1.006x) syntex-0.42.2 29.667s vs 29.391s --> 1.009x faster (variance: 1.002x, 1.023x) syntex-0.42.2-i 15.257s vs 14.148s --> 1.078x faster (variance: 1.018x, 1.008x) ``` r? @alexcrichton
BTW, there's a zstd binding crate on crates.io. |
This was referenced Jun 22, 2017
bors
added a commit
that referenced
this pull request
Jul 11, 2017
Use similar compression settings as before updating to use flate2 Fixes #42879 (My first PR to rust-lang yay) This changes the compression settings back to how they were before the change to use the flate2 crate rather than the in-tree flate library. The specific changes are to use the `Fast` compression level (which should be equivialent to what was used before), and use a raw deflate stream rather than wrapping the stream in a zlib wrapper. The [zlib](https://tools.ietf.org/html/rfc1950) wrapper adds an extra 2 bytes of header data, and 4 bytes for a checksum at the end. The change to use a faster compression level did give some compile speedups in the past (see #37298). Having to calculate a checksum also added a small overhead, which didn't exist before the change to flate2. r? @alexcrichton
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In #37086 we have considered various ideas for reducing the cost of LLVM bytecode compression. This PR implements the simplest of these: use a faster
deflate
setting. It's very simple and reduces the compression time by almost half while increasing the size of the resulting rlibs by only about 2%.I looked at using zstd, which might be able to halve the compression time again. But integrating zstd is beyond my Rust FFI integration abilities at the moment -- it consists of a few dozen C files, has a non-trivial build system, etc. I decided it was worth getting a big chunk of the possible improvement with minimum effort.
The following table shows the before and after percentages of instructions executed during compression while doing debug builds of some of the rustc-benchmarks with a stage1 compiler.
The omitted ones spend 0% of their time in decompression.
And here are actual timings:
r? @alexcrichton