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Add dragging window with cursor feature (#1840)
* X11 implementation. * Introduce example. * Wayland implementation. * Windows implementation. * Improve Wayland seat passing. * MacOS implementation. * Correct windows implementation per specification. * Update dependency smithay-client-toolkit from branch to master. * Fixed blocking thread in windows implementation. * Add multi-window example. * Move Wayland to a different PR. * Fix CHANGELOG. * Improve example. Co-authored-by: Markus Røyset <[email protected]> * Rename `set_drag_window` to `begin_drag`. * Improve example. * Fix CHANGELOG. * Fix CHANGELOG. Co-authored-by: Markus Røyset <[email protected]> * Rename to `drag_window`. * Fix typo. * Re-introduce Wayland implementation. * Fixing Wayland build. * Fixing Wayland build. * Move SCTK to 0.12.3. Co-authored-by: Markus Røyset <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,73 @@ | ||
use simple_logger::SimpleLogger; | ||
use winit::{ | ||
event::{ | ||
ElementState, Event, KeyboardInput, MouseButton, StartCause, VirtualKeyCode, WindowEvent, | ||
}, | ||
event_loop::{ControlFlow, EventLoop}, | ||
window::{Window, WindowBuilder, WindowId}, | ||
}; | ||
|
||
fn main() { | ||
SimpleLogger::new().init().unwrap(); | ||
let event_loop = EventLoop::new(); | ||
|
||
let window_1 = WindowBuilder::new().build(&event_loop).unwrap(); | ||
let window_2 = WindowBuilder::new().build(&event_loop).unwrap(); | ||
|
||
let mut switched = false; | ||
let mut entered_id = window_2.id(); | ||
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event_loop.run(move |event, _, control_flow| match event { | ||
Event::NewEvents(StartCause::Init) => { | ||
eprintln!("Switch which window is to be dragged by pressing \"x\".") | ||
} | ||
Event::WindowEvent { event, window_id } => match event { | ||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, | ||
WindowEvent::MouseInput { | ||
state: ElementState::Pressed, | ||
button: MouseButton::Left, | ||
.. | ||
} => { | ||
let window = if (window_id == window_1.id() && switched) | ||
|| (window_id == window_2.id() && !switched) | ||
{ | ||
&window_2 | ||
} else { | ||
&window_1 | ||
}; | ||
|
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window.drag_window().unwrap() | ||
} | ||
WindowEvent::CursorEntered { .. } => { | ||
entered_id = window_id; | ||
name_windows(entered_id, switched, &window_1, &window_2) | ||
} | ||
WindowEvent::KeyboardInput { | ||
input: | ||
KeyboardInput { | ||
state: ElementState::Released, | ||
virtual_keycode: Some(VirtualKeyCode::X), | ||
.. | ||
}, | ||
.. | ||
} => { | ||
switched = !switched; | ||
name_windows(entered_id, switched, &window_1, &window_2); | ||
println!("Switched!") | ||
} | ||
_ => (), | ||
}, | ||
_ => (), | ||
}); | ||
} | ||
|
||
fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) { | ||
let (drag_target, other) = | ||
if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) { | ||
(&window_2, &window_1) | ||
} else { | ||
(&window_1, &window_2) | ||
}; | ||
drag_target.set_title("drag target"); | ||
other.set_title("winit window"); | ||
} |
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