- Puzzle game
- Make your own map by using the space-cube builder.
- Korean is available!
- English is temporarily unavailable. Sorry for the inconvenience.
- This is a pre-release.
- You can listen the latest news on our blog.
- Check out our latest news below.
- Youtube: https://youtube.com/@Ravita_Studio/
- Naver Blog: https://blog.naver.com/ravitastudio (Korean only)
Note: this demo version is playable only until December 2023.
Click here to expand or collapse the old update logs!
- Apply completely renewed graphics!
- Redesign main menu to use mouse click instead of manipulating gravity.
- Adventure -> Challenge
- Custom -> Explore
- Map editor -> Create
- Settings -> (temporarily unavailable)
- Credit -> (temporarily unavailable)
- Change Name.
- Map -> Space-cube
- Ball -> Capsule
- Map editor -> Space-cube builder
- Add new levels to Challenge mode.
- Easy < Simple < Normal < Hard < Extreme < Insane
- Display of the current difficulty during Challenge play.
- Remove First scene.
- Add Splash scene.
- In case of inability to connect to the server via the network, gameplay is unavailable; instead, links to our blog and YouTube are displayed.
- New BGM in Splash scene.
- Fix bugs related to holes when opening space-cubes in Create.
- Require author name input when saving space-cubes in Create.
- Modify Test phase in Create to always offer 'retry with time' instead of simply 'retry'.
- Game automatically pauses when the application loses focus.
- Only Korean language available now.
- English is temporarily unavailable.
- Balanced according to the new difficulty classification system in Challenge mode
- New Easy is easier than the old Easy
- New Simple is similar to the old Easy
- New Normal consists of relatively easy space-cubes from the old Normal
- New Hard includes relatively difficult space-cubes from the old Normal and relatively easy ones from the old Hard
- New Extreme is slightly harder than the old Hard
- New Insane is similar to the old Insane
- Add new space-cubes
- Add animated background particles to better convey the sense of manipulating gravity.
- Add a new type of tile: A tile that is a hole.
- Fix UI bugs occurring on macOS.
- Alter mobile vibration.
- Update credit text.
- Tutorial overhaul: Reorder steps and lower difficulty.
- Add vibration on mobile.
- Add a resurrection feature when all lives have been depleted in Adventure mode: Upon resurrection, players can retry the same map. However, retry attempts are ineligible for receiving stars.
- Optimize map tile rendering.
- Add a guide for the time skip button.
- Fix iron sound effect bug.
- Fix UI and resolution bugs on macOS.
- Fix a bug where background music occasionally attenuated when manipulating gravity rapidly.
- Fix a bug in the map editor related to folder creation.
- Remove unnecessary sprites.
- Rearrange maps to adjust difficulty for Easy, Normal, and Hard levels in Adventure mode.
- Add a ninth map with a short time limit to the tutorial: extend the time limit after two timeouts.
- Add animation of objects moving due to gravity when the player dies.
- Change the color of the timer bar according to the remaining time.
- Preserve the volume and language settings of the game even after restarting.
- Change macOS shortcuts to use
Option+Space
andOption+Enter
(on Windows, useCtrl+Space
andCtrl+Enter
, respectively). - Fix the bug where the map file is not displayed correctly when entering the Custom mode.
- Fix the bug where gravity manipulation and retry were possible via keyboard while the pause window is open.
- Fix tooltip and button-related bugs.
- Change the game title in Korean from "중력 미로" to "중력미로". The English title remains the same as "GravitaMaze".
- Change the display of "Korean" to "한국어" in the language settings.
- Change the dropdown UI in the language settings.
- Make some modifications to the localized text.
- Modify the credit text.
- Upgrade the Unity version.
- Update the license.
- Show tooltips on various buttons when hovering on the PC platform.
- On the PC platform, use Ctrl + Space for "retry with time refill" and Ctrl + Enter to proceed when time runs out
- Show PC-specific tooltips when hovering over these buttons.
- Modify some guiding texts in the tutorial.
- Resolve critical issue in v1.4.1 where the program occasionally freezes.
- Provide a Korean version of the release document.
- Add links to Fantrie, YouTube, and other latest news on the GitHub release document.
Important: v1.4.1 has a critical bug! Please download v1.4.2 or later.
- Localization (English and Korean)
- Change fonts.
- Add Settings scene.
- Improve Tutorial mode.
- Improve UI/UX.
- Add several Training maps.
- Expand the size of the four types of gravity manipulation buttons again.
- Fix some bugs.
- Add various sound effects
- Add background music for editor scene
- Add a first-time user scene that allows users to start the tutorial immediately after installing the app.
- Skip is also available.
- Provide a detailed tutorial tooltip.
- Minor changes in tutorial maps
- Add Custom mode
- You can play by selecting the map you want.
- From now, you don't need to enter editor mode to play custom maps.
- For each map, record the number of attempts until the first time you clear it and keep it stuffed semi-permanently.
- Add Training mode
- You can practice by type of gimmicks.
- For each map, record the number of attempts until the first time you clear it and keep it stuffed semi-permanently.
- Add credit scene
- Reorganize result UI of Tutorial and Adventure mode with some animations and SFXs.
- Add star system
- If you clear the Tutorial, you will receive three stars.
- If you clear one of the four Adventure levels, you will receive stars differently depending on the number of lives left.
- In the mode selection scene and the adventure level selection scene, you can see the highest number of stars acquired at each level. It remains after restarting or updating the app.
- Add series of map system to Adventure mode
- You can experience various maps than before.
- It increases the life of a repeat play.
- Add 'God' difficulty to custom mode
- Maps that require 20 to 50 tries or more for an expert player.
- Add new maps and adjust map balance
- Expand the size of the four types of gravity manipulation buttons.
- All the letters of iron were changed to bright colors overall.
- In the mode selection scene and the adventure level selection scene, maps are reorganized so that there is no need to press the retry button.
- Reorganize menu UI displayed when game is paused in Tutorial, Adventure, Custom and Training mode.
- Background volume and sound effects volume can be adjusted from the Pause menu.
- You can skip the map (make remaining time to zero) from the Pause menu.
- Change the folder name so that map folders appear in ascending order for difficulty in Custom mode.
- Change the image and add animation of the portal.
- In any game play mode,
- Time pauses when the ball dies or the retry button is pressed. Time starts to go by again when you press any gravity manipulation buttons.
- The timer UI changes color to pink while the time is paused. Its color turns purple while the time goes by.
- When a ball escapes, it is shown an animation that moves slowly by gravity.
- Add a new BGM for the game play scenes (Tutorial, Adventure and Test phase in Editor).
- In Adventure mode,
- Huge scale of map balance patch is done.
- Easy: 5 maps are replaced, and the time limit of a map is changed.
- Normal: 7 maps are replaced.
- Hard: 5 maps are replaced.
- Insane: 7 maps are replaced.
- Maps with shutters can also appear in adventure mode.
- Huge scale of map balance patch is done.
- The continuous integration(CI) targets Android API level to 28. (Android 9.0 'Pie')
- This is because there are issues related to storage read/write permission when the target API level is 29 or higher.
- The Shutter has added!
- Until the ball passes, the shutter is the same as no wall.
- Once a ball passes, the shutter is treated as a wall.
- Add a BGM for the main scene.
- In Tutorial mode,
- Two maps are added, including shutters.
- In Editor mode,
- You can place shutters in your maps.
- If the folder is empty, show the text "Empty!"
- Fixed a bug related to the long file name.
- Fixed a bug related to the scroll bar in the Open or Save UI.
- More type of screen resolution is supported.
- 9:22 is now supported. (Portrait)
- The continuous integration(CI) was added to automatically build for Android, Windows and macOS.
- The target API level is set to 28. (Android 9.0 'Pie')
- This is because there are issues related to storage read/write permission when the target API level is 29 or higher.
- In Tutorial mode,
- The progress is displayed.
- You can pause and resume the game.
- When you leave or complete the game, the results window is displayed.
- In Adventure mode,
- Huge scale of map balance patch is done.
- Easy: 5 lives, 10 maps to escape, more easier than before!
- Normal: 5 lives, 10 maps to escape, a little easier than before.
- Hard: 7 lives, 10 maps to escape
- Insane: 10 lives, 10 maps to escape, more harder than before!
- The remaining life and progress are displayed.
- You can pause and resume the game.
- When you leave or complete the game, the results window is displayed.
- Huge scale of map balance patch is done.
- Many types of screen resolution are supported.
- 9:16, 9:18, 9:18.5, 9:19, 9:19.5, 9:20, 9:20.5, 9:21 are supported. (Portrait)
- 3:4 is not supported.
- You can press the Back key to press the Pause button in Tutorial and Adventure mode.
- You can press the Enter key to press the Next button in Tutorial and Adventure mode.
- You can press the Esc key to press the Pause button in Tutorial and Adventure mode.
- You can press the Enter key to press the Next button in Tutorial and Adventure mode.
- You can press the Esc key to press the Pause button in Tutorial and Adventure mode.
- Adventure mode is now playable!
- There are Easy, Normal, Hard, and Insane levels.
- In adventure mode, the map is randomly rotated or flipped.
- There are five lives given, but they are not displayed in the UI yet.
- Even if you modify the map file(
.txt
) directly to increase the time limit to more than 30 seconds, the maximum time limit is set to 30 seconds.
- The default value for the time limit has increased from 10 seconds to 30 seconds.
- Several maps have been added.
- Maps can now be saved on internal storage rather than on the app's internal data.
- You can share your own map or download other's map!
- The map files are saved in
GravitaMaze/Maps
.
Note: this demo version is playable only until December 2023.
- Click here!
- Download
GravitaMaze.v1.6.4.a.zip
on your Android phone, unzip it, and executeGravitaMaze.apk
to install it.- When the
Install unknown app
message appears, chooseIgnore and install
- If Google Play Protect shows
Blocked by Play Protect
message, DO NOT CLICK OK MESSAGE. Instead, clickDetails -> Install anyway (unsafe)
. Send app for scanning?
message might appear. You can choose whatever option you want.- If you can't download apk file in a browser, grant
Install Unknown Apps
permission to that browser inSettings - Apps - ... icon - Special Access - Install Unknown Apps
. - When you run the app for the first time, you need to allow permission to write to external/internal storage.
- If you deny permission, the app will not be able to create or load maps.
- If you checked the
Do not ask me again
option, you must go into the application permission settings and manually turn on the permission forGravitaMaze
.
- When the
- Click here!
- Download
GravitaMaze.v1.6.4.w.zip
and unzip it. - Execute
GravitaMaze.exe
.
- Click here!
- Download
GravitaMaze.v1.6.4.m.zip
and unzip it. - Execute
GravitaMaze.app
.
- You can enter Create mode to make your own custom space-cubes!
- There are Tutorial, Challenge, Explore and Create modes.
- The gravity can be manipulated by touching the four "arrow" buttons or pressing arrow keys.
- Whenever the capsule has destroyed, you can touch "retry" button or press space key to retry the map.
- Time stops when the capsule has destroyed.
- Time passes after you manipulate gravity.
- Make the capsule escape from the space-cube before the time limit is over.
- If you time out, you lose one life.