A open-source path tracer written in rust.
Here are a lot of links to webpages I have looked at.
- Disney's Practical Guide to Path Tracing
- The rendering equation on Wikipedia
- The rendering equation explained XKCD style
- The Physically Based Rendering textbook
- Physically based rendering intro
- Intro To GI
- Importance Sampling Math Hell
- Cook-Torrance BRDF
- Sampling a microfacet model
- How the NDF is really defined
- Multi-importance sampling