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This is a personal project, trying to port the unfinished game Barkley2 to Godot. I just want to dig through the barkley 2´s code, learn a few things about gamedev. My plan is to be able to make an exact copy of the janky demo: https://talesofgames.itch.io/barkley-2

NOTE - As of the time of this writing, this port is not cannon. Sorry.

Stage 0

Recreate the title screen, with all original features. Also create some autoload to start laying the groundwork for the game. Basically, this is a proof of concept.

Stage 1

Recreate the Character Creation - CC This section of the game contains a BUNCH of legacy code. It wasnt hard, but took a long time.

Stage 2

Recreate the Egg Room ONLY. Lay the groundwork for the tutorial. Make a cinematic system and dynamic dialog boxes. This is the real chalenge. Not easy to recreate the way stuff works on GML using Godot.

Stage 3

The work on the EggRoom laid the foundation for the restt of the project. Stage 3 will try to port the entire tutorial. It will be split in parts:

  • 3a - Port the r_fct_accessHall01 only
  • 3b - Port the r_fct_tutorialZone01 only (And add the ability to roll)
  • 3c - Forget the individual parts, just do the entire tutorial.

Stage 3.1

Fix everything that is broken with Stage 3.

Stage 4

No Idea, start with Wilmer house and see what happens.