This is a personal project, trying to port the unfinished game Barkley2 to Godot. I just want to dig through the barkley 2´s code, learn a few things about gamedev. My plan is to be able to make an exact copy of the janky demo: https://talesofgames.itch.io/barkley-2
Recreate the title screen, with all original features. Also create some autoload to start laying the groundwork for the game. Basically, this is a proof of concept.
Recreate the Character Creation - CC This section of the game contains a BUNCH of legacy code. It wasnt hard, but took a long time.
Recreate the Egg Room ONLY. Lay the groundwork for the tutorial. Make a cinematic system and dynamic dialog boxes. This is the real chalenge. Not easy to recreate the way stuff works on GML using Godot.
The work on the EggRoom laid the foundation for the restt of the project. Stage 3 will try to port the entire tutorial. It will be split in parts:
- 3a - Port the r_fct_accessHall01 only
- 3b - Port the r_fct_tutorialZone01 only (And add the ability to roll)
- 3c - Forget the individual parts, just do the entire tutorial.
Fix everything that is broken with Stage 3.
No Idea, start with Wilmer house and see what happens.