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Westen House EX (MSX)

Code / Graphics: Santiago Ontañón Music / SFX: Gryzor87 Cover / Box Art: Sirelion Physical edition support: Pablibiris, Manuel Pazos Beta testing: Jordi Sureda, Araubi, Manuel Pazos

Download latest compiled ROM from: https://github.com/santiontanon/westen-ex/releases/tag/physical

You will need an MSX emulator to play the game on a PC, for example OpenMSX: http://openmsx.org

cover

Introduction

Westen House EX is an MSX1 game, in a 128KB ROM cartridge format. The game is an extended version of the original Westen House (https://github.com/santiontanon/westen), with a completed storyline, which should hopefully give you some extra hours of fun exploration. You can play in either 50Hz or 60Hz machines, but the game is a bit more enjoyable in 60Hz machines, as the player walks a bit faster. This extended version features amazing music by Gryzor87, and was originally distributed as a physical edition thanks to the beautiful art by Sirelion (see cover above).

Westen House EX is an isometric adventure that has the goal of exploring the possibility of creating an isometric game for MSX1 that exploits hardware sprites to increase the colorfulness of the game. I grew up playing classics like Batman and Head over Heels, which were my favorite isometric games, and I have been wanting to make an isometric game for a very long time. I hope you enjoy the game and the story!

Screenshots

Screenshots:

title in game 1

in game 2 in game 3

Game Goal

You play as Professor Edward Kelvin, who has been asked to collect the research notes of his deceased colleague Jonathan Westen before Jonathan's family comes to take possession of the house. What Edward cannot imagine is that this seemingly inocent task might turn into one of his biggest adventures!

Compatibility

The game was designed to be played on MSX1 computers with at least 16KB of RAM. I used OpenMSX v0.16 to make sure the game is compatible with lots of MSX models, but if you detect an incompatibility, please let me know!

Notes:

Some notes and useful links I used when coding Westen House