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[Keyboard] Add Idobao Montex RGB (V2) (qmk#16897)
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* Add Montex V2 (qmk#10)

* Update readme.md

* Update rules.mk

* Update config.h

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Drashna Jaelre <[email protected]>

* Update keyboards/idobao/montex/v2/rules.mk

Add Layouts

Co-authored-by: Drashna Jaelre <[email protected]>

* Merged code fron work done with @vinorodrigues

* Update keyboards/idobao/montex/v2/rules.mk

Co-authored-by: Ryan <[email protected]>

* Update keyboards/idobao/montex/v2/v2.h

Co-authored-by: Ryan <[email protected]>

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Ryan <[email protected]>

* Removing via_nug keymap

* update to montex code (qmk#11)

* remove VIA_QMK_RGBLIGHT_ENABLE

* more data driven config, simple copyright headers, some code cleanup

Co-authored-by: Drashna Jaelre <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Vino Rodrigues <[email protected]>
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4 people authored and schattenbrot committed Aug 2, 2022
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93 changes: 93 additions & 0 deletions keyboards/idobao/montex/v2/config.h
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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* LED Matrix & Animations */
#define RGB_DI_PIN B1

#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
#ifndef ID27_DISABLE_UNDERGLOW
#define DRIVER_LED_TOTAL 31 // The number of LEDs connected
#else
#define DRIVER_LED_TOTAL 27 // -4 disabled underglow LEDs
#endif

// #define RGBLIGHT_ANIMATIONS // don't use, please explicitly define
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
#define RGB_MATRIX_KEYPRESSES

#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value

// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
#define ENABLE_RGB_MATRIX_SOLID_COLOR
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_ENABLE

/* -----------------------
* Feature disable options
* These options are also useful to firmware size reduction.
* ----------------------- */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
// #define NO_ACTION_LAYER
// #define NO_ACTION_TAPPING
// #define NO_ACTION_ONESHOT
67 changes: 67 additions & 0 deletions keyboards/idobao/montex/v2/info.json
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{
"manufacturer": "IDOBAO",
"keyboard_name": "Montex ID27v2",
"maintainer": "IBNobody",
"bootloader": "atmel-dfu",
"diode_direction": "ROW2COL",
"debounce": 5,
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true,
"backlight": false,
"rgblight": false
},
"matrix_pins": {
"cols": ["D5", "D3", "D2", "D1", "D0"],
"rows": ["D4", "D6", "D7", "B4", "B5", "C6"]
},
"processor": "atmega32u4",
"url": "https://idobao.net/search?type=product&q=montex*",
"usb": {
"device_version": "2.0.0",
"pid": "0x0227",
"vid": "0x6964"
}
"layouts": {
"LAYOUT_numpad_6x5": {
"layout": [
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1, "y": 0 },
{ "matrix": [0, 2], "x": 2, "y": 0 },
{ "matrix": [0, 3], "x": 3, "y": 0 },
{ "matrix": [0, 4], "x": 4, "y": 0 },

{ "matrix": [1, 0], "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1, "y": 1 },
{ "matrix": [1, 2], "x": 2, "y": 1 },
{ "matrix": [1, 3], "x": 3, "y": 1 },
{ "matrix": [1, 4], "x": 4, "y": 1 },

{ "matrix": [2, 0], "x": 0, "y": 2 },
{ "matrix": [2, 1], "x": 1, "y": 2 },
{ "matrix": [2, 2], "x": 2, "y": 2 },
{ "matrix": [2, 3], "x": 3, "y": 2 },
{ "matrix": [2, 4], "x": 4, "y": 2, "h": 2 },

{ "matrix": [3, 0], "x": 0, "y": 3 },
{ "matrix": [3, 1], "x": 1, "y": 3 },
{ "matrix": [3, 2], "x": 2, "y": 3 },
{ "matrix": [3, 3], "x": 3, "y": 3 },

{ "matrix": [4, 0], "x": 0, "y": 4 },
{ "matrix": [4, 1], "x": 1, "y": 4 },
{ "matrix": [4, 2], "x": 2, "y": 4 },
{ "matrix": [4, 3], "x": 3, "y": 4 },
{ "matrix": [5, 3], "x": 4, "y": 4, "h": 2 },

{ "matrix": [5, 0], "x": 0, "y": 5 },
{ "matrix": [5, 1], "x": 1, "y": 5, "w": 2 },
{ "matrix": [5, 2], "x": 3, "y": 5 }
]
}
}
}
54 changes: 54 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/default/keymap.c
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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┌───┬───┬───┬───┐
* │Esc│Tab│ F1│Cal│Bsp│
* ├───┼───┼───┼───┼───┤
* │Ctr│Num│ / │ * │ - │
* ├───┼───┼───┼───┼───┤
* │Gui│ 7 │ 8 │ 9 │ │
* ├───┼───┼───┼───┤ + │
* │Alt│ 4 │ 5 │ 6 │ │
* ├───┼───┼───┼───┼───┤
* │Shi│ 1 │ 2 │ 3 │ │
* ├───┼───┴───┼───┤Ent│
* │MO1│ 0 │ . │ │
* └───┴───────┴───┴───┘
*/
[0] = LAYOUT_numpad_6x5(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),

/*
* ┌───┌───┐───┬───┬───┐
* │Rst│TOG│MOD│PSc│SLk│
* ├───┼───┼───┼───┼───┤
* │Hu+│ │Sp-│Sp+│Br-│
* ├───┼───┼───┼───┼───┤
* │Hu-│Hom│ ↑ │PgU│ │
* ├───┼───┼───┼───┤Br+│
* │St+│ ← │ │ → │ │
* ├───┼───┼───┼───┤───┤
* │St-│End│ ↓ │PgD│ │
* ├───┼───┴───┼───┤Ent│
* │mo1│Insert │Del│ │
* └───┴───────┴───┘───┘
*/
[1] = LAYOUT_numpad_6x5(
QK_BOOT, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
)
};
6 changes: 6 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/config.h
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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define DYNAMIC_KEYMAP_LAYER_COUNT 6
114 changes: 114 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/keymap.c
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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

enum montex_layers {
_BASE,
_FN,
_EMPTY2, // Just to initialize dynamic layers in VIA
_EMPTY3,
_EMPTY4,
_EMPTY5
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┬───┬───┬───┬───┐
* │Esc│Tab│ F1│Cal│Bsp│
* ├───┼───┼───┼───┼───┤
* │Ctr│Num│ / │ * │ - │
* ├───┼───┼───┼───┼───┤
* │Gui│ 7 │ 8 │ 9 │ │
* ├───┼───┼───┼───┤ + │
* │Alt│ 4 │ 5 │ 6 │ │
* ├───┼───┼───┼───┼───┤
* │Shi│ 1 │ 2 │ 3 │ │
* ├───┼───┴───┼───┤Ent│
* │MO1│ 0 │ . │ │
* └───┴───────┴───┴───┘
*/
[_BASE] = LAYOUT_numpad_6x5(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),

/*
* ┌───┬───┬───┬───┬───┐
* │Rst│TOG│MOD│PSs│SLk│
* ├───┼───┼───┼───┼───┤
* │Hu+│ │Sp-│Sp+│Br-│
* ├───┼───┼───┼───┼───┤
* │Hu-│Hom│ ↑ │PgU│ │
* ├───┼───┼───┼───┤Br+│
* │St+│ ← │ │ → │ │
* ├───┼───┼───┼───┤───┤
* │St-│End│ ↓ │PgD│ │
* ├───┼───┴───┼───┤Ent│
* │mo1│Insert │Del│ │
* └───┴───────┴───┴───┘
*/
[_FN] = LAYOUT_numpad_6x5(
QK_BOOT, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
),

/* 4 extra layers incase you want to map the top row to layer buttons
* ┌───┬───┬───┬───┬───┐
* │ │ │ │ │ │
* ├───┼───┼───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┤ │
* │ │ │ │ │ │
* ├───┼───┼───┼───┤───┤
* │ │ │ │ │ │
* ├───┼───┴───┼───┤ │
* │ │ │ │ │
* └───┴───────┴───┴───┘
*/
[_EMPTY2] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY3] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY4] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY5] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
)
};
2 changes: 2 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/rules.mk
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VIA_ENABLE = yes
LTO_ENABLE = yes
8 changes: 8 additions & 0 deletions keyboards/idobao/montex/v2/post_rules.mk
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# some (if not most) Montex have a solid back plate,
# this enables switching off the bottom facing LEDs
# Usage: `make idobao/montex/v2:default UNDERGLOW=off`

UNDERGLOW ?= yes
ifneq ($(strip $(UNDERGLOW)), yes)
OPT_DEFS += -DID27_DISABLE_UNDERGLOW
endif
41 changes: 41 additions & 0 deletions keyboards/idobao/montex/v2/readme.md
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# IDOBAO Montex V2

![MONTEX V2](https://i.imgur.com/uHEispxh.png)

A hotswap RGB numpad from IDOBAO.


## Numeric Keypad

* Keyboard Maintainer:
- [IBNobody](https://github.com/IBNobody)
- [vinorodrigues](https://github.com/vinorodrigues)
* Hardware Supported: **IDOBAO Montex V2**
* Hardware Availability: [IDOBAO.net](https://idobao.net/search?type=product&q=montex*)


## Layout

![](https://idobao.github.io/kle/idobao-id27-v2.png)


## Compiling and Flashing

Make example for this keyboard (after setting up your build environment):

make idobao/montex/v2:default

Flashing example for this keyboard:

make idobao/montex/v2:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.<br>
Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
5 changes: 5 additions & 0 deletions keyboards/idobao/montex/v2/rules.mk
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# This file intentionally mostly left blank
# ** settings are data driven & stored in `info.json` **

RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
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