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Reduce Gothik gate Y distance check.
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ratkosrb committed Jun 16, 2024
1 parent a2c37e1 commit ceda4f2
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -356,7 +356,7 @@ struct boss_gothikAI : public ScriptedAI
continue;

// Do not count players stacked inside the gate.
if (std::abs(p->GetPositionY() - pCombatGate->GetPositionY()) < 2.0f)
if (std::abs(p->GetPositionY() - pCombatGate->GetPositionY()) < 0.5f)
continue;

if (pCombatGate->GetPositionY() >= p->GetPositionY())
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