All supported MGCB options properly highlighted and could be autocompleted
Easily create MonoGame related assets using file templates under Add menu
For EAP users: you should add
https://plugins.jetbrains.com/plugins/eap/list
to your plugin repositories list before installing
- Go to
Settings
/Plugins
/Marketplace
- Search for "MonoGame"
- Click
Install
, thenSave
- After saving restart Rider
- Go to Releases
- Download the latest release of plugin for your edition of JetBrains Rider (Stable or EAP)
- Proceed to
Settings
/Plugins
/⚙
/Install plugin from disk
- Click
Save
- After saving restart Rider
Just open .mgcb file for editing. Previewer will be on the right side of the editor.
Additional file templates are located under Add section of a folder or project context menu.
-
JetBrains Rider 2022.3+
-
Project with MonoGame installed (3.8+ is recommended)
Note: Projects with older versions of MonoGame might work, but with issues
Note: You should have JDK 11 and .NET SDK 5.0+ installed and configured.
./gradlew rdgen
- generates RD protocol data for plugin internal communication
-
for stable version of Rider:
./gradlew buildPlugin
-
for EAP version of Rider:
./gradlew buildPlugin -PRiderSdkVersion=2022.3.0-eap01 -PProductVersion=2022.3-EAP1-SNAPSHOT
It will build both frontend and backend parts.
Next command will start instance of JetBrains Rider with plugin attached to it:
./gradlew runIde
Contributions are welcome! 🎉
It's better to create an issue with description of your bug/feature before creating pull requests.
This project uses customized git strategy.
Each release/*
branch plays main development branch role for specific release.
For example, release/222
means that branch is related to 222.*
release cycle for 2022.2
Rider version.