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Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to fac…
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…litate C-binding. (ocornut#2538, ocornut#2541, ocornut#2815)
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ocornut authored and sergeyn committed Mar 30, 2020
1 parent 58d3f11 commit 0bbb684
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Showing 5 changed files with 19 additions and 13 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/build.yml
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Expand Up @@ -202,7 +202,7 @@ jobs:
- name: Build example_null (with ImWchar32)
run: |
echo '#define ImWchar ImWchar32' > example_single_file.cpp
echo '#define IMGUI_USE_WCHAR32' > example_single_file.cpp
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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2 changes: 1 addition & 1 deletion docs/CHANGELOG.txt
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Expand Up @@ -49,7 +49,7 @@ Other Changes:
cursor position. This would often get fixed after the fix item submission, but using the
ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
- Added optional support for Unicode plane 1-16 (#2538, #2541, #2815) [@cloudwu, @samhocevar]
- Compile-time enable with '#define ImWchar ImWchar32' in imconfig.h.
- Compile-time enable with '#define IMGUI_USE_WCHAR32' in imconfig.h.
- Generally more consistent support for unsupported codepoints (0xFFFD), in particular when
using the default, non-fitting characters will be turned into 0xFFFD instead of being ignored.
- Surrogate pairs are supported when submitting UTF-16 data via io.AddInputCharacterUTF16(),
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6 changes: 3 additions & 3 deletions imconfig.h
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Expand Up @@ -48,6 +48,9 @@
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR

//---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points.
//#define IMGUI_USE_WCHAR32

//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
Expand Down Expand Up @@ -80,9 +83,6 @@
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int

//---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points.
//#define ImWchar ImWchar32

//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
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1 change: 1 addition & 0 deletions imgui.cpp
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Expand Up @@ -5,6 +5,7 @@
// - Read FAQ at http://dearimgui.org/faq
// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase.
// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that.
// Read imgui.cpp for details, links and comments.

// Resources:
// - FAQ http://dearimgui.org/faq
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21 changes: 13 additions & 8 deletions imgui.h
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Expand Up @@ -5,7 +5,7 @@
// - Read FAQ at http://dearimgui.org/faq
// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that.
// Read imgui.cpp for more details, documentation and comments.
// Read imgui.cpp for details, links and comments.

// Resources:
// - FAQ http://dearimgui.org/faq
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h)
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
#ifndef IMGUI_API
#define IMGUI_API
#endif
Expand Down Expand Up @@ -170,18 +170,23 @@ typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: f
typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()

// Other types
#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h]
#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx']
typedef void* ImTextureID; // User data for rendering back-end to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
#endif
#ifndef ImWchar // ImWchar [configurable type: override in imconfig.h]
#define ImWchar ImWchar16 // Storage for a single decoded character/code point, default to 16-bit. Set to ImWchar32 to support larger Unicode planes. Note that we generally support UTF-8 encoded string, this is storage for a decoded character.
#endif
typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
typedef unsigned short ImWchar16; // A single decoded U16 character/code point for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings.
typedef unsigned int ImWchar32; // A single decoded U32 character/code point for keyboard input/display. To enable, use '#define ImWchar ImWchar32' in imconfig.h.
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);

// Decoded character types
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16]
typedef ImWchar32 ImWchar;
#else
typedef ImWchar16 ImWchar;
#endif

// Basic scalar data types
typedef signed char ImS8; // 8-bit signed integer
typedef unsigned char ImU8; // 8-bit unsigned integer
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