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GarageKit for Unity

You can start the project immediately in Unity using GarageKit.

What is it?

GarageKit is Unity C# framework. provide the template scene, some manager scripts, state scripts, utility scripts and directory structure.

http://debuglog.tumblr.com/post/100742681354/garagekit-for-unity

Require Modules

  • TextMesh Pro

from AssetStore

from OpenUPM (https://openupm.com/)

  • In-game Debug Console
    • $ openupm add com.yasirkula.ingamedebugconsole
  • Graphy - Ultimate Stats Monitor
    • $ openupm add com.tayx.graphy
  • UniTask
    • $ openupm add com.cysharp.unitask

/Editor (already in)

/Plugins/Log4Net (already in)

How to use?

First, change the target platform to Windows and change the API compatibility level to .NET Framework to fix the error. (Or remove the script for windows that displays the error.)

  1. open /Scenes/Main.unity
  2. and press the play.
  3. and customize your project.

More information...

Beginner tutorials and class references can be found here.

https://sharkattack51.github.io/garagekit_doc

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