This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 639
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Converted D3D10 to the new project system.
- Loading branch information
1 parent
1577d31
commit 05ed5b0
Showing
3 changed files
with
27 additions
and
201 deletions.
There are no files selected for viewing
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,135 +1,38 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<Import Project="$(SolutionDir)Build\SharpDX.props" /> | ||
<PropertyGroup> | ||
<SharpDXDesktopOnly>true</SharpDXDesktopOnly> | ||
<TargetFrameworks>net45;netcoreapp1.0;netstandard1.1;uap10.0</TargetFrameworks> | ||
<SharpDXGenerateCode>false</SharpDXGenerateCode> | ||
<PackageId>SharpDX.Direct3D10</PackageId> | ||
<Product>SharpDX.Direct3D10</Product> | ||
<AssemblyTitle>SharpDX.Direct3D10</AssemblyTitle> | ||
<Title>SharpDX.Direct3D10</Title> | ||
<Description>Assembly providing DirectX - Direct3D10 and Direct3D10.1 managed API.</Description> | ||
<PackageTags>$(PackageTags) 3D Direct3D10 D3D10</PackageTags> | ||
</PropertyGroup> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PreSettings.targets" /> | ||
<PropertyGroup> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{618AFA87-81A8-4B1C-8876-5457D49F2DEF}</ProjectGuid> | ||
<RootNamespace>SharpDX.Direct3D10</RootNamespace> | ||
<AssemblyName>SharpDX.Direct3D10</AssemblyName> | ||
<PropertyGroup Condition=" '$(TargetFramework)' == 'net45' OR '$(TargetFramework)' == 'netcoreapp1.0' "> | ||
<DefineConstants>$(DefineConstants);DESKTOP_APP</DefineConstants> | ||
<SharpDXAppType>DESKTOP_APP</SharpDXAppType> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(TargetFramework)' == 'uap10.0' "> | ||
<DefineConstants>$(DefineConstants);STORE_APP;WINDOWS_API_SET</DefineConstants> | ||
<SharpDXAppType>STORE_APP</SharpDXAppType> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard1.1' "> | ||
<SharpDXAppType>REFERENCE</SharpDXAppType> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<None Include="Documentation\CodeComments.xml" /> | ||
<None Include="Mapping.xml" /> | ||
<Compile Include="..\SharedAssemblyInfo.cs"> | ||
<Link>Properties\SharedAssemblyInfo.cs</Link> | ||
</Compile> | ||
<Compile Include="AssemblyDoc.cs" /> | ||
<Compile Include="Asynchronous.cs" /> | ||
<Compile Include="BlendState.cs" /> | ||
<Compile Include="BlendState1.cs" /> | ||
<Compile Include="Buffer.cs" /> | ||
<Compile Include="BufferDescription.cs" /> | ||
<Compile Include="Device.InputAssembler.cs" /> | ||
<Compile Include="Counter.cs" /> | ||
<Compile Include="CounterMetadata.cs" /> | ||
<Compile Include="DeviceDebug.cs" /> | ||
<Compile Include="DepthStencilState.cs" /> | ||
<Compile Include="DepthStencilView.cs" /> | ||
<Compile Include="Device.CommonShaderStage.cs" /> | ||
<Compile Include="Device.cs" /> | ||
<Compile Include="Device.StreamOutput.cs" /> | ||
<Compile Include="Device.OutputMerger.cs" /> | ||
<Compile Include="Device.Rasterizer.cs" /> | ||
<Compile Include="Device1.cs" /> | ||
<Compile Include="DeviceChild.cs" /> | ||
<Compile Include="Effect.cs" /> | ||
<Compile Include="EffectBlendVariable.cs" /> | ||
<Compile Include="EffectDepthStencilVariable.cs" /> | ||
<Compile Include="EffectDepthStencilViewVariable.cs" /> | ||
<Compile Include="EffectMatrixVariable.cs" /> | ||
<Compile Include="EffectPass.cs" /> | ||
<Compile Include="EffectPassDescription.cs" /> | ||
<Compile Include="EffectPassShaderDescription.cs" /> | ||
<Compile Include="EffectPool.cs" /> | ||
<Compile Include="EffectRasterizerVariable.cs" /> | ||
<Compile Include="EffectRenderTargetViewVariable.cs" /> | ||
<Compile Include="EffectSamplerVariable.cs" /> | ||
<Compile Include="EffectShaderDescription.cs" /> | ||
<Compile Include="EffectShaderResourceVariable.cs" /> | ||
<Compile Include="EffectScalarVariable.cs" /> | ||
<Compile Include="EffectStringVariable.cs" /> | ||
<Compile Include="EffectVariable.cs" /> | ||
<Compile Include="EffectVectorVariable.cs" /> | ||
<Compile Include="Font.cs" /> | ||
<Compile Include="FontCharacterSet.cs" /> | ||
<Compile Include="FontDrawFlags.cs" /> | ||
<Compile Include="FontPitchAndFamily.cs" /> | ||
<Compile Include="FontPrecision.cs" /> | ||
<Compile Include="FontQuality.cs" /> | ||
<Compile Include="FontWeight.cs" /> | ||
<Compile Include="Generated\Enumerations.cs" /> | ||
<Compile Include="Generated\Functions.cs" /> | ||
<Compile Include="Generated\Interfaces.cs" /> | ||
<Compile Include="Generated\LocalInterop.cs" /> | ||
<Compile Include="Generated\Structures.cs" /> | ||
<Compile Include="GeometryShader.cs" /> | ||
<Compile Include="ImageInformation.cs" /> | ||
<Compile Include="ImageLoadInformation.cs" /> | ||
<Compile Include="InfoQueue.cs" /> | ||
<Compile Include="InfoQueueFilterDescription.cs" /> | ||
<Compile Include="InputElement.cs" /> | ||
<Compile Include="InputLayout.cs" /> | ||
<Compile Include="Mesh.cs" /> | ||
<Compile Include="MeshBuffer.cs" /> | ||
<Compile Include="Message.cs" /> | ||
<Compile Include="NamespaceDoc.cs" /> | ||
<Compile Include="PixelShader.cs" /> | ||
<Compile Include="Predicate.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Query.cs" /> | ||
<Compile Include="RaterizerState.cs" /> | ||
<Compile Include="RenderTargetView.cs" /> | ||
<Compile Include="Resource.cs" /> | ||
<Compile Include="SamplerState.cs" /> | ||
<Compile Include="ShaderResourceView.cs" /> | ||
<Compile Include="ShaderResourceView1.cs" /> | ||
<Compile Include="SkinInfo.cs" /> | ||
<Compile Include="Sprite.cs" /> | ||
<Compile Include="SpriteInstance.cs" /> | ||
<Compile Include="StateBlock.cs" /> | ||
<Compile Include="StreamOutputBufferBinding.cs" /> | ||
<Compile Include="StreamOutputElement.cs" /> | ||
<Compile Include="Texture1D.cs" /> | ||
<Compile Include="Texture2D.cs" /> | ||
<Compile Include="Texture3D.cs" /> | ||
<Compile Include="TextureLoadInformation.cs" /> | ||
<Compile Include="VertexBufferBinding.cs" /> | ||
<Compile Include="VertexShader.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Documentation\CodeComments.xml" /> | ||
<None Include="Mapping.xml"> | ||
<SubType>Designer</SubType> | ||
</None> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="SharpDX.Direct3D10.nuspec" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\SharpDX.D3DCompiler\SharpDX.D3DCompiler.csproj"> | ||
<Project>{361d3f81-a48a-47f2-80df-ca4f9536cb4e}</Project> | ||
<Name>SharpDX.D3DCompiler</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX.DXGI\SharpDX.DXGI.csproj"> | ||
<Project>{3fc6de77-b412-4101-9e64-6b9aa831179b}</Project> | ||
<Name>SharpDX.DXGI</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX\SharpDX.csproj"> | ||
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project> | ||
<Name>SharpDX</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX\SharpDX.csproj" /> | ||
<ProjectReference Include="..\SharpDX.DXGI\SharpDX.DXGI.csproj" /> | ||
<ProjectReference Include="..\SharpDX.D3DCompiler\SharpDX.D3DCompiler.csproj" /> | ||
</ItemGroup> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PostSettings.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
<Import Project="$(SolutionDir)Build\SharpDX.targets" /> | ||
</Project> |
This file was deleted.
Oops, something went wrong.