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Converted D3D10 to the new project system.
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jkoritzinsky committed Mar 22, 2017
1 parent 1577d31 commit 05ed5b0
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Showing 3 changed files with 27 additions and 201 deletions.
25 changes: 0 additions & 25 deletions Source/SharpDX.Direct3D10/Properties/AssemblyInfo.cs

This file was deleted.

151 changes: 27 additions & 124 deletions Source/SharpDX.Direct3D10/SharpDX.Direct3D10.csproj
Original file line number Diff line number Diff line change
@@ -1,135 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)Build\SharpDX.props" />
<PropertyGroup>
<SharpDXDesktopOnly>true</SharpDXDesktopOnly>
<TargetFrameworks>net45;netcoreapp1.0;netstandard1.1;uap10.0</TargetFrameworks>
<SharpDXGenerateCode>false</SharpDXGenerateCode>
<PackageId>SharpDX.Direct3D10</PackageId>
<Product>SharpDX.Direct3D10</Product>
<AssemblyTitle>SharpDX.Direct3D10</AssemblyTitle>
<Title>SharpDX.Direct3D10</Title>
<Description>Assembly providing DirectX - Direct3D10 and Direct3D10.1 managed API.</Description>
<PackageTags>$(PackageTags) 3D Direct3D10 D3D10</PackageTags>
</PropertyGroup>
<Import Project="$(SolutionDir)\Build\SharpDX.PreSettings.targets" />
<PropertyGroup>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{618AFA87-81A8-4B1C-8876-5457D49F2DEF}</ProjectGuid>
<RootNamespace>SharpDX.Direct3D10</RootNamespace>
<AssemblyName>SharpDX.Direct3D10</AssemblyName>
<PropertyGroup Condition=" '$(TargetFramework)' == 'net45' OR '$(TargetFramework)' == 'netcoreapp1.0' ">
<DefineConstants>$(DefineConstants);DESKTOP_APP</DefineConstants>
<SharpDXAppType>DESKTOP_APP</SharpDXAppType>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'uap10.0' ">
<DefineConstants>$(DefineConstants);STORE_APP;WINDOWS_API_SET</DefineConstants>
<SharpDXAppType>STORE_APP</SharpDXAppType>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard1.1' ">
<SharpDXAppType>REFERENCE</SharpDXAppType>
</PropertyGroup>
<ItemGroup>
<None Include="Documentation\CodeComments.xml" />
<None Include="Mapping.xml" />
<Compile Include="..\SharedAssemblyInfo.cs">
<Link>Properties\SharedAssemblyInfo.cs</Link>
</Compile>
<Compile Include="AssemblyDoc.cs" />
<Compile Include="Asynchronous.cs" />
<Compile Include="BlendState.cs" />
<Compile Include="BlendState1.cs" />
<Compile Include="Buffer.cs" />
<Compile Include="BufferDescription.cs" />
<Compile Include="Device.InputAssembler.cs" />
<Compile Include="Counter.cs" />
<Compile Include="CounterMetadata.cs" />
<Compile Include="DeviceDebug.cs" />
<Compile Include="DepthStencilState.cs" />
<Compile Include="DepthStencilView.cs" />
<Compile Include="Device.CommonShaderStage.cs" />
<Compile Include="Device.cs" />
<Compile Include="Device.StreamOutput.cs" />
<Compile Include="Device.OutputMerger.cs" />
<Compile Include="Device.Rasterizer.cs" />
<Compile Include="Device1.cs" />
<Compile Include="DeviceChild.cs" />
<Compile Include="Effect.cs" />
<Compile Include="EffectBlendVariable.cs" />
<Compile Include="EffectDepthStencilVariable.cs" />
<Compile Include="EffectDepthStencilViewVariable.cs" />
<Compile Include="EffectMatrixVariable.cs" />
<Compile Include="EffectPass.cs" />
<Compile Include="EffectPassDescription.cs" />
<Compile Include="EffectPassShaderDescription.cs" />
<Compile Include="EffectPool.cs" />
<Compile Include="EffectRasterizerVariable.cs" />
<Compile Include="EffectRenderTargetViewVariable.cs" />
<Compile Include="EffectSamplerVariable.cs" />
<Compile Include="EffectShaderDescription.cs" />
<Compile Include="EffectShaderResourceVariable.cs" />
<Compile Include="EffectScalarVariable.cs" />
<Compile Include="EffectStringVariable.cs" />
<Compile Include="EffectVariable.cs" />
<Compile Include="EffectVectorVariable.cs" />
<Compile Include="Font.cs" />
<Compile Include="FontCharacterSet.cs" />
<Compile Include="FontDrawFlags.cs" />
<Compile Include="FontPitchAndFamily.cs" />
<Compile Include="FontPrecision.cs" />
<Compile Include="FontQuality.cs" />
<Compile Include="FontWeight.cs" />
<Compile Include="Generated\Enumerations.cs" />
<Compile Include="Generated\Functions.cs" />
<Compile Include="Generated\Interfaces.cs" />
<Compile Include="Generated\LocalInterop.cs" />
<Compile Include="Generated\Structures.cs" />
<Compile Include="GeometryShader.cs" />
<Compile Include="ImageInformation.cs" />
<Compile Include="ImageLoadInformation.cs" />
<Compile Include="InfoQueue.cs" />
<Compile Include="InfoQueueFilterDescription.cs" />
<Compile Include="InputElement.cs" />
<Compile Include="InputLayout.cs" />
<Compile Include="Mesh.cs" />
<Compile Include="MeshBuffer.cs" />
<Compile Include="Message.cs" />
<Compile Include="NamespaceDoc.cs" />
<Compile Include="PixelShader.cs" />
<Compile Include="Predicate.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Query.cs" />
<Compile Include="RaterizerState.cs" />
<Compile Include="RenderTargetView.cs" />
<Compile Include="Resource.cs" />
<Compile Include="SamplerState.cs" />
<Compile Include="ShaderResourceView.cs" />
<Compile Include="ShaderResourceView1.cs" />
<Compile Include="SkinInfo.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="SpriteInstance.cs" />
<Compile Include="StateBlock.cs" />
<Compile Include="StreamOutputBufferBinding.cs" />
<Compile Include="StreamOutputElement.cs" />
<Compile Include="Texture1D.cs" />
<Compile Include="Texture2D.cs" />
<Compile Include="Texture3D.cs" />
<Compile Include="TextureLoadInformation.cs" />
<Compile Include="VertexBufferBinding.cs" />
<Compile Include="VertexShader.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Documentation\CodeComments.xml" />
<None Include="Mapping.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="SharpDX.Direct3D10.nuspec" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SharpDX.D3DCompiler\SharpDX.D3DCompiler.csproj">
<Project>{361d3f81-a48a-47f2-80df-ca4f9536cb4e}</Project>
<Name>SharpDX.D3DCompiler</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX.DXGI\SharpDX.DXGI.csproj">
<Project>{3fc6de77-b412-4101-9e64-6b9aa831179b}</Project>
<Name>SharpDX.DXGI</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX\SharpDX.csproj">
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project>
<Name>SharpDX</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX\SharpDX.csproj" />
<ProjectReference Include="..\SharpDX.DXGI\SharpDX.DXGI.csproj" />
<ProjectReference Include="..\SharpDX.D3DCompiler\SharpDX.D3DCompiler.csproj" />
</ItemGroup>
<Import Project="$(SolutionDir)\Build\SharpDX.PostSettings.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

<Import Project="$(SolutionDir)Build\SharpDX.targets" />
</Project>
52 changes: 0 additions & 52 deletions Source/SharpDX.Direct3D10/SharpDX.Direct3D10.nuspec

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