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[SharpDX.Toolkit] Add SharpDX.Mathematics dependency to toolkit assem…
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238 changes: 121 additions & 117 deletions
238
Source/Toolkit/SharpDX.Toolkit.Game/SharpDX.Toolkit.Game.csproj
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Original file line number | Diff line number | Diff line change |
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@@ -1,118 +1,122 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PreSettings.targets" /> | ||
<PropertyGroup> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{B2516A23-1A99-4263-964A-B820FD07FA80}</ProjectGuid> | ||
<RootNamespace>SharpDX.Toolkit</RootNamespace> | ||
<AssemblyName>SharpDX.Toolkit.Game</AssemblyName> | ||
</PropertyGroup> | ||
<ItemGroup Condition=" '$(SharpDXWin8)' == 'false'"> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="PresentationFramework" /> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="WindowsBase" /> | ||
<Reference Include="System.Xaml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="..\..\SharedAssemblyInfo.cs"> | ||
<Link>Properties\SharedAssemblyInfo.cs</Link> | ||
</Compile> | ||
<Compile Include="AssemblyDoc.cs" /> | ||
<Compile Include="Desktop\GameWindowDesktopWpf.cs" /> | ||
<Compile Include="Desktop\SharpDXElement.cs" /> | ||
<Compile Include="Desktop\ToolkitHwndHost.cs" /> | ||
<Compile Include="GameContext.WindowsPhoneBackgroundXaml.cs" /> | ||
<Compile Include="GameContext.WinRTBackgroundXaml.cs" /> | ||
<Compile Include="GameContext.WinRT.cs" /> | ||
<Compile Include="EffectCompilerSystem.Default.cs" /> | ||
<Compile Include="EffectCompilerEventArgs.cs" /> | ||
<Compile Include="EffectCompilerSystem.Desktop.cs" /> | ||
<Compile Include="EffectCompilerSystem.cs" /> | ||
<Compile Include="GameContext.cs" /> | ||
<Compile Include="GameContext.Desktop.cs" /> | ||
<Compile Include="GameContextType.cs" /> | ||
<Compile Include="GameWindowRenderer.cs" /> | ||
<Compile Include="IGamePlatform.cs" /> | ||
<Compile Include="IContentable.cs" /> | ||
<Compile Include="GameGraphicsParameters.cs" /> | ||
<Compile Include="WindowsPhone\GameWindowPhoneXaml.cs" /> | ||
<Compile Include="WinRT\GameWindowWinRTXaml.cs" /> | ||
<Compile Include="WinRT\GameWindowWinRT.cs" /> | ||
<Compile Include="WindowsPhone\GameWindowPhoneBackgroundXaml.cs" /> | ||
<Compile Include="WindowsPhone\GamePlatformPhone.cs" /> | ||
<Compile Include="WinRT\GamePlatformWinRT.cs" /> | ||
<Compile Include="Desktop\GameWindowDesktop.cs" /> | ||
<Compile Include="Desktop\GamePlatformDesktop.cs" /> | ||
<Compile Include="Game.cs" /> | ||
<Compile Include="GamePlatform.cs" /> | ||
<Compile Include="GameSystem.cs" /> | ||
<Compile Include="GameSystemCollection.cs" /> | ||
<Compile Include="GameServiceRegistry.cs" /> | ||
<Compile Include="GameTime.cs" /> | ||
<Compile Include="GameWindow.cs" /> | ||
<Compile Include="GraphicsDeviceInformation.cs" /> | ||
<Compile Include="GraphicsDeviceManager.cs" /> | ||
<Compile Include="IDrawable.cs" /> | ||
<Compile Include="IGameSystem.cs" /> | ||
<Compile Include="IGraphicsDeviceManager.cs" /> | ||
<Compile Include="IGraphicsDeviceFactory.cs" /> | ||
<Compile Include="IUpdateable.cs" /> | ||
<Compile Include="LaunchParameters.cs" /> | ||
<Compile Include="NamespaceDoc.cs" /> | ||
<Compile Include="PreparingDeviceSettingsEventArgs.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\SharpDX.Direct3D11\SharpDX.Direct3D11.csproj"> | ||
<Project>{736dfb52-1afe-4eff-9710-89046ab5b1f9}</Project> | ||
<Name>SharpDX.Direct3D11</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SharpDX.DXGI\SharpDX.DXGI.csproj"> | ||
<Project>{3fc6de77-b412-4101-9e64-6b9aa831179b}</Project> | ||
<Name>SharpDX.DXGI</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SharpDX\SharpDX.csproj"> | ||
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project> | ||
<Name>SharpDX</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX.Toolkit.Graphics\SharpDX.Toolkit.Graphics.csproj"> | ||
<Project>{53ef08a7-4224-434c-a62c-f29807c1c750}</Project> | ||
<Name>SharpDX.Toolkit.Graphics</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX.Toolkit\SharpDX.Toolkit.csproj"> | ||
<Project>{9ff0707c-75bb-4984-a01f-b9eaad293f6c}</Project> | ||
<Name>SharpDX.Toolkit</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Choose> | ||
<When Condition=" '$(Platform)' == 'Net40' or '$(Platform)' == 'DIRECTX11_2'"> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\SharpDX.Direct3D9\SharpDX.Direct3D9.csproj"> | ||
<Project>{b4d984df-85b8-4bbf-8c3b-5cef905f40d9}</Project> | ||
<Name>SharpDX.Direct3D9</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
</When> | ||
</Choose> | ||
<ItemGroup> | ||
<None Include="SharpDX.Toolkit.Game.nuspec" /> | ||
</ItemGroup> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PostSettings.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PreSettings.targets" /> | ||
<PropertyGroup> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{B2516A23-1A99-4263-964A-B820FD07FA80}</ProjectGuid> | ||
<RootNamespace>SharpDX.Toolkit</RootNamespace> | ||
<AssemblyName>SharpDX.Toolkit.Game</AssemblyName> | ||
</PropertyGroup> | ||
<ItemGroup Condition=" '$(SharpDXWin8)' == 'false'"> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="PresentationFramework" /> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="WindowsBase" /> | ||
<Reference Include="System.Xaml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="..\..\SharedAssemblyInfo.cs"> | ||
<Link>Properties\SharedAssemblyInfo.cs</Link> | ||
</Compile> | ||
<Compile Include="AssemblyDoc.cs" /> | ||
<Compile Include="Desktop\GameWindowDesktopWpf.cs" /> | ||
<Compile Include="Desktop\SharpDXElement.cs" /> | ||
<Compile Include="Desktop\ToolkitHwndHost.cs" /> | ||
<Compile Include="GameContext.WindowsPhoneBackgroundXaml.cs" /> | ||
<Compile Include="GameContext.WinRTBackgroundXaml.cs" /> | ||
<Compile Include="GameContext.WinRT.cs" /> | ||
<Compile Include="EffectCompilerSystem.Default.cs" /> | ||
<Compile Include="EffectCompilerEventArgs.cs" /> | ||
<Compile Include="EffectCompilerSystem.Desktop.cs" /> | ||
<Compile Include="EffectCompilerSystem.cs" /> | ||
<Compile Include="GameContext.cs" /> | ||
<Compile Include="GameContext.Desktop.cs" /> | ||
<Compile Include="GameContextType.cs" /> | ||
<Compile Include="GameWindowRenderer.cs" /> | ||
<Compile Include="IGamePlatform.cs" /> | ||
<Compile Include="IContentable.cs" /> | ||
<Compile Include="GameGraphicsParameters.cs" /> | ||
<Compile Include="WindowsPhone\GameWindowPhoneXaml.cs" /> | ||
<Compile Include="WinRT\GameWindowWinRTXaml.cs" /> | ||
<Compile Include="WinRT\GameWindowWinRT.cs" /> | ||
<Compile Include="WindowsPhone\GameWindowPhoneBackgroundXaml.cs" /> | ||
<Compile Include="WindowsPhone\GamePlatformPhone.cs" /> | ||
<Compile Include="WinRT\GamePlatformWinRT.cs" /> | ||
<Compile Include="Desktop\GameWindowDesktop.cs" /> | ||
<Compile Include="Desktop\GamePlatformDesktop.cs" /> | ||
<Compile Include="Game.cs" /> | ||
<Compile Include="GamePlatform.cs" /> | ||
<Compile Include="GameSystem.cs" /> | ||
<Compile Include="GameSystemCollection.cs" /> | ||
<Compile Include="GameServiceRegistry.cs" /> | ||
<Compile Include="GameTime.cs" /> | ||
<Compile Include="GameWindow.cs" /> | ||
<Compile Include="GraphicsDeviceInformation.cs" /> | ||
<Compile Include="GraphicsDeviceManager.cs" /> | ||
<Compile Include="IDrawable.cs" /> | ||
<Compile Include="IGameSystem.cs" /> | ||
<Compile Include="IGraphicsDeviceManager.cs" /> | ||
<Compile Include="IGraphicsDeviceFactory.cs" /> | ||
<Compile Include="IUpdateable.cs" /> | ||
<Compile Include="LaunchParameters.cs" /> | ||
<Compile Include="NamespaceDoc.cs" /> | ||
<Compile Include="PreparingDeviceSettingsEventArgs.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\SharpDX.Direct3D11\SharpDX.Direct3D11.csproj"> | ||
<Project>{736dfb52-1afe-4eff-9710-89046ab5b1f9}</Project> | ||
<Name>SharpDX.Direct3D11</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SharpDX.DXGI\SharpDX.DXGI.csproj"> | ||
<Project>{3fc6de77-b412-4101-9e64-6b9aa831179b}</Project> | ||
<Name>SharpDX.DXGI</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SharpDX.Mathematics\SharpDX.Mathematics.csproj"> | ||
<Project>{49e4485f-3a2a-4c35-a159-12eccfc00396}</Project> | ||
<Name>SharpDX.Mathematics</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\SharpDX\SharpDX.csproj"> | ||
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project> | ||
<Name>SharpDX</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX.Toolkit.Graphics\SharpDX.Toolkit.Graphics.csproj"> | ||
<Project>{53ef08a7-4224-434c-a62c-f29807c1c750}</Project> | ||
<Name>SharpDX.Toolkit.Graphics</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
<ProjectReference Include="..\SharpDX.Toolkit\SharpDX.Toolkit.csproj"> | ||
<Project>{9ff0707c-75bb-4984-a01f-b9eaad293f6c}</Project> | ||
<Name>SharpDX.Toolkit</Name> | ||
<Private>False</Private> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Choose> | ||
<When Condition=" '$(Platform)' == 'Net40' or '$(Platform)' == 'DIRECTX11_2'"> | ||
<ItemGroup> | ||
<ProjectReference Include="..\..\SharpDX.Direct3D9\SharpDX.Direct3D9.csproj"> | ||
<Project>{b4d984df-85b8-4bbf-8c3b-5cef905f40d9}</Project> | ||
<Name>SharpDX.Direct3D9</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
</When> | ||
</Choose> | ||
<ItemGroup> | ||
<None Include="SharpDX.Toolkit.Game.nuspec" /> | ||
</ItemGroup> | ||
<Import Project="$(SolutionDir)\Build\SharpDX.PostSettings.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters