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Moved the re-added DirectX source code, and the generated under 2.6.3…
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… files into a Desktop only conditional, along with references to SharpDX.Mathematics and SharpDX.Direct3D9
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Cameron Elliott committed Jun 22, 2016
1 parent 8490061 commit 829e3aa
Showing 1 changed file with 21 additions and 16 deletions.
37 changes: 21 additions & 16 deletions Source/SharpDX.MediaFoundation/SharpDX.MediaFoundation.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -24,17 +24,6 @@
<Compile Include="AsyncCallbackShadow.cs" />
<Compile Include="ClockStateSink.cs" />
<Compile Include="ClockStateSinkShadow.cs" />
<Compile Include="DirectX\Direct3DDeviceManager.cs" />
<Compile Include="DirectX\Hand.Generated\Enumerations.cs" />
<Compile Include="DirectX\Hand.Generated\Functions.cs" />
<Compile Include="DirectX\Hand.Generated\Interfaces.cs" />
<Compile Include="DirectX\Hand.Generated\LocalInterop.cs" />
<Compile Include="DirectX\Hand.Generated\Structures.cs" />
<Compile Include="DirectX\HDDevice.cs" />
<Compile Include="DirectX\NamespaceDoc.cs" />
<Compile Include="DirectX\VideoAccelerationService.cs" />
<Compile Include="DirectX\VideoDecoderService.cs" />
<Compile Include="DirectX\VideoProcessorService.cs" />
<Compile Include="MediaTypeHandler.cs" />
<Compile Include="PresentationDescriptor.cs" />
<Compile Include="SampleGrabberSinkCallbackShadow2.cs" />
Expand Down Expand Up @@ -75,6 +64,19 @@
<Compile Include="VideoPresenterShadow.cs" />
<Compile Include="WorkQueueId.cs" />
</ItemGroup>
<ItemGroup Condition="'$(SharpDXPlatform)' == 'Desktop'">
<Compile Include="DirectX\Direct3DDeviceManager.cs" />
<Compile Include="DirectX\Hand.Generated\Enumerations.cs" />
<Compile Include="DirectX\Hand.Generated\Functions.cs" />
<Compile Include="DirectX\Hand.Generated\Interfaces.cs" />
<Compile Include="DirectX\Hand.Generated\LocalInterop.cs" />
<Compile Include="DirectX\Hand.Generated\Structures.cs" />
<Compile Include="DirectX\HDDevice.cs" />
<Compile Include="DirectX\NamespaceDoc.cs" />
<Compile Include="DirectX\VideoAccelerationService.cs" />
<Compile Include="DirectX\VideoDecoderService.cs" />
<Compile Include="DirectX\VideoProcessorService.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Documentation\CodeComments.xml" />
<None Include="Mapping.xml">
Expand All @@ -84,20 +86,22 @@
<ItemGroup>
<None Include="SharpDX.MediaFoundation.nuspec" />
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="'$(SharpDXPlatform)' == 'Desktop'">
<ProjectReference Include="..\SharpDX.Direct3D9\SharpDX.Direct3D9.csproj">
<Project>{b4d984df-85b8-4bbf-8c3b-5cef905f40d9}</Project>
<Name>SharpDX.Direct3D9</Name>
</ProjectReference>
<ProjectReference Include="..\SharpDX.Mathematics\SharpDX.Mathematics.csproj">
<Project>{49e4485f-3a2a-4c35-a159-12eccfc00396}</Project>
<Name>SharpDX.Mathematics</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SharpDX.DXGI\SharpDX.DXGI.csproj">
<Project>{3FC6DE77-B412-4101-9E64-6B9AA831179B}</Project>
<Name>SharpDX.DXGI</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\SharpDX.Mathematics\SharpDX.Mathematics.csproj">
<Project>{49e4485f-3a2a-4c35-a159-12eccfc00396}</Project>
<Name>SharpDX.Mathematics</Name>
</ProjectReference>
<ProjectReference Include="..\SharpDX\SharpDX.csproj">
<Project>{d0bcd56a-41c4-4a4e-8590-26864ced07ff}</Project>
<Name>SharpDX</Name>
Expand All @@ -109,6 +113,7 @@
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup />
<Import Project="$(SolutionDir)\Build\SharpDX.PostSettings.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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