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[Mathematics] fix bug in Collision.ClosestPointPointTriangle()
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AndrewSt
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May 18, 2016
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
using NUnit.Framework; | ||
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namespace SharpDX.Tests | ||
{ | ||
[TestFixture] | ||
public class MathCollisionTest | ||
{ | ||
[Test] | ||
public void ClosestPointPointTriangleTest() | ||
{ | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(0, 0, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1, 1, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(1, 1, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1, 1, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 3, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 2, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(4, 1, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(3, 1, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(1, 2, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1.5f, 1.5f, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(3, 2, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2.5f, 1.5f, 0)); | ||
Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 0, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 1, 0)); | ||
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Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 1.5f, 1), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 1.5f, 0)); | ||
} | ||
private static Vector3 ClosestPointPointTriangle(Vector3 point, Vector3 vertex1, Vector3 vertex2, Vector3 vertex3) | ||
{ | ||
Vector3 result; | ||
Collision.ClosestPointPointTriangle(ref point, ref vertex1, ref vertex2, ref vertex3, out result); | ||
return result; | ||
} | ||
} | ||
} |
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