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Version 2.0.11 - Houdini 19.0.720

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@dpernuit dpernuit released this 25 Aug 22:23
· 132 commits to Houdini19.0-Unreal5.00 since this release

Version 2.0.11 - Houdini 19.0.720

Update 11 of the Houdini Engine for Unreal Plugin.

The plugin is now linked to Houdini 19.0.720 / HAPI 4.2.11.

Source and binaries are included for UE4.26, UE4.27, and UE5.0.
Mac OS Binaries are now also available for download!

As H19.0.720 is the last production build for H19.0, this will also be the last release for the 19.0 plugin.
The next release of the plugin will be for H19.5.

Upcoming bug fixes and most features will still be backported to the H19.0 plug-in and will be available in the repository.

Changes:

  • Added support for setting CollisionProfileName, CastShadows, and Tags on Landscapes via generic property attributes. (respectively via "unreal_uproperty_CollisionProfileName", "unreal_uproperty_Tags", "unreal_uproperty_CastShadow") Those attributes would previously be only taken into account for mesh outputs.
  • The plugin now uses sanitized paths from the AssetImportData for Houdini Assets. This fixes "source asset files not found" issues when using the plugin on a different machine than the one that originally imported the asset.
  • Fixed baking issues that were caused by the plugin not properly identifying Temp objects.
  • Added specific Houdini Input Objects for BP. This fixes transform issues on the BP's child components when sending them via a Geometry Input.
  • Fixed transform issues when sending Instancers via inputs.
  • Fixed possible crash when outputting geometry collection.
  • Fixed possible crash with Skeletal Mesh input.
  • Removed the Houdini Engine for Unreal option from the macOS Houdini installer. macOS users can download the engine plugin for Unreal from the Github repository.
  • (UE5) Fixed a regression that caused cooked/temporary data to become invisible when in-game/PIE mode.
  • Fixed incorrect rotation values when using curve inputs.
  • Fixed DataTable input not being sent to Houdini if one of the Data Table's row name had invalid characters.
  • Fixed the Landscape ForcedMinValue/ForcedMaxValue setting being ignored when converting Heightfields to Landscape.
  • Fixed XY Position offset on Landscape.
  • Fixed materials assigned to a landscape being duplicated when baking.
  • (UE5) Fixed BSP/Brush input creating bad geometry in Houdini.
  • Updated the Geometry Collection output UI to add a "browse to" button, as well as the number of pieces generated.