Midi Wars is a cross-platform desktop application that translates midi data to key presses. It is especially useful for playing instruments inside video games.
It has a very clean, non-intrusive, minimal User Interface - in fact, it doesn't even have a UI for the most part! One of the key aspects of Midi Wars is its CLI like interface. Simply open the in-game chat, type the respective command, and let the app do its thing.
Frequently Asked Question and Troubleshooting can be found in the wiki.
- Introduction
- Features
- Requirements
- Restrictions
- Recommendations
- Setup
- Usage
- Playlists
- User Interface
- Bugs & Suggestions
- Contributing
- Download
- Disclaimer
- Play any song inside your favorite game using its instruments.
- Create playlists.
- Intuitive Music Player like controls, with support for keyboard media keys. *
- Type in chat while playing. (yes, that's right! - you can actually type in chat and talk to people while your character plays music!) **
- Non-intrusive, CLI like interface.
- Warning system, letting you know if your midi files have any problems.
- And many more...
* Only available on Windows.
** Only available on Windows. This functionality is not stable - don't expect to type as fluidly as the regular chat.
- Java Runtime Environment 9 or higher
- Songs should be in the key of C Major.
- Songs should not contain any accidentals (i.e. should only contain notes from the C Major scale).
- Midi Wars only supports up to 3 octaves. Songs targeting instruments that can play one, two or three octaves should only contain the following notes, respectively:
one octave | two octaves | three octaves |
- Before playing any song, instruments should be in the default position. If the instrument can play 2 octaves, the default position is the lowest octave. If the instrument can play 3 octaves, the default position is the middle octave.
-
Launch Midi Wars after you're already inside the game. The app might have trouble detecting the game window otherwise.
-
Run the game in Windowed Fullscreen.
- Don't use any modifier keys (Shift, Ctrl, Alt, etc) for game actions (dodging, jumping, flying, etc). Otherwise, you might find yourself doing those actions if you press those keys while typing in chat and playing a song at the same time.
Midi Wars translates midi data into sets of octaves, called keybars, and only one can be active at any given time.
Let's say you're currently playing the note B4. That means the current active keybar supports the notes from C4 to C5. If you wanted to play the note B5, the app would first have to change the active keybar, resulting in the new active keybar supporting the notes from C5 to C6.
In order for Midi Wars to work properly, you need to change your in-game key bindings to the following:
Scale Degree | Ⅰ | Ⅱ | Ⅲ | Ⅳ | Ⅴ | Ⅵ | Ⅶ | Ⅰ | Keybar Down | Keybar Up |
---|---|---|---|---|---|---|---|---|---|---|
Key Binding | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 0 | 9 |
Note: The above keybinds are all Numpad Keys. If you don't have a Numpad in your keyboard, use an on-screen keyboard to set the in-game key bindings.
In addition to those, if you're using the Windows version of Midi Wars, set Enter to open the chat and Esc to close it.
Midi Wars makes use of a configurations file for its basic settings, config.xml.
You can manually create this file if you want to, otherwise, it will be created for you when launching the app. Note that if you choose the latter, the app will fail to launch, since it needs a valid window title. In this case, simply edit the newly created configurations file and then launch the app again.
By default, midi files should be located in the same folder as the app itself, but you can change this behaviour by editing the configurations file.
<?xml version="1.0" encoding="utf-8"?>
<config>
<windowtitle>TITLE OF TARGET WINDOW HERE</windowtitle>
<midipath>.</midipath>
<octavecd>200</octavecd>
</config>
<windowtitle/>
The title of the target window (usually the game window). Midi Wars will only be active while the title of the foreground window matches this value.<midipath/>
The path where midi files are stored. Can be an absolute path or a path relative to the location of the app. By default, midi files should be located in the same folder as the app itself.<octavecd/>
The cooldown between octave changes (ms). Sometimes, in-game instruments will have cooldowns associated with octave changes. Change this value to match whatever instrument you're using. By default, this value is 200ms.
- Launch the game.
- Launch Midi Wars by double clicking on it.
- Press Enter while inside the game and type your desired command. Commands should start with
/mw
.
Syntax: /mw [command]
Examples:
/mw play myplaylist.xml
/mw canplay "my file name.mid"
- Launch the game.
- Open a terminal and type
java -jar MidiWars.jar [command]
. - Switch focus to the game window.
Examples:
java -jar MidiWars.jar play myplaylist.xml
java -jar MidiWars.jar canplay "my file name.mid"
play <filename>
Plays the given midi file or playlist.canplay <filename>
Checks if the given midi file can be properly played.pause
Pauses playback. Resumes from the same position later.stop
Stops playback. Resumes from the start of the song later.resume
Resumes playback.next
Plays the next song in the playlist.prev
Plays the previous song in the playlist.quit
Stops the execution of Midi Wars and exits.
Note: pause
, stop
, resume
, next
and prev
commands can be used through media keys on the keyboard. These commands are only available on windows.
Playlists can be created through the use of .xml
files. Besides the obvious listing of songs to play, playlists can also have two extra options: repeat and shuffle modes.
<?xml version="1.0" encoding="utf-8"?>
<playlist>
<repeat/> <!-- remove this if you don't want to repeat -->
<shuffle/> <!-- remove this if you don't want shuffle mode on -->
<midifile>first.mid</midifile>
<midifile>second.mid</midifile>
<midifile>third.mid</midifile>
</playlist>
Besides the CLI like interface explained above, Midi Wars has two more interface elements: the warning system and the system tray icon.
The warning system is used to warn you when the midi file you are trying to play has some kind of problems (tempo too fast, impossible notes, etc). It is also used to let you know of any errors that occur during execution.
The system tray icon serves as an assurance that your actions aren't being monitored outside the game, since Midi Wars works basically like a key logger.
Therefore, the icon changes based on whether it is currently listening for key presses or not. The icon should only ever be green while the game window is in the foreground, meaning the keyboard hook is installed. At any other time, the icon should be red, meaning the keyboard hook is not installed.
Found a bug or have a suggestion?
Create a new issue and I'll be sure to review it!
If you'd like to contribute to the project, feel free to submit a pull request with your changes.
You're also welcome to send me an e-mail with any questions you might have.
If you're an artist looking to contribute, send me an e-mail with some work samples. I'd love to have some decent looking icons for the system tray. (since the icons I made are basically just a colored circle! heh)
Head over to releases and download the most recent version from there.
Midi Wars automatically checks for updates on start, so you'll always be notified when a new version is available.
Midi Wars is not related to any individual, company, software product or any other entity besides itself and its developer.
Midi Wars and its developer are not responsible for any harm or damage, of any kind, that may result from the use of Midi Wars. This includes, but is not limited to, hardware malfunctions, account suspensions and account bans.
Furthermore, Midi Wars and its developer hold no responsibility, of any kind, over the actions of those using Midi Wars.
Use at your own risk.