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Sil-Q 1.4

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@sil-quirk sil-quirk released this 27 Jun 21:31
· 418 commits to master since this release

This is the Sil-Q official release.

Sil-Q is a fork of Sil. It concentrates on rebalancing the game so that all items and skills have some use in the right circumstances. It also aims to make Sil an easier game for newbies to get started with and a harder game for experienced players to master. Killing Morgoth is much more challenging than before, but escaping to the surface is far less tedious.

Over a dozen skills in Sil have been replaced, and even more have been tweaked. Some skills were replaced because they were too weak; some were replaced because they were far too strong and made other skills unnecessary.

There are many new objects, artefacts and even a few new monsters. Many bugfixes and enhancements from the previous mpa-sil and ebering-sil forks have been also folded into Sil-Q.

Release 1.4 tries to be a better Sil. Please download it and try it, and if you want to tell me you love it or hate it or even that you've found a bug, make a post on the Sil forum.

If you want an overview of all the changes made since Sil 1.3, please visit https://github.com/sil-quirk/sil-q/blob/master/lib/docs/changes.txt.

Otherwise, the changes from the previous prerelease version can be found below.

Prerelease Changes
Bugfixes:
- Arrows from orc skeletons are now properly identified.
- Tunnelling creatures forget about tunnelling while fleeing.
- Bad weight cost calculation fixed for smithing.
- Radiance bow IDing fix.
- Vengeful feelings end with death.

Tweaks:
- Dagger slays are removed (these daggers were mostly worse than poison), new dagger special added.
- Polearm stats are further buffed.
- New artefact and new potion added. Staff of Entrapment, which would not ID, replaced with new (bad) staff which does ID readily.
- Cursed rings and amulets which degraded stats or skills are gone.
- Exchange Places is cheaper, Opportunist more expensive.
- Longbows are less smith-friendly.
- Song of Fierce Blows is now called Song of Overwhelming.
- Attacks of opportunity made against characters shooting at point blank range now roll against half evasion.
- Song of Thresholds uses less voice.

New toys:
- Knowing monster info is now a toggleable option.
- A new challenge mode starts you with 50K XP. You will not gain any more. See if you can get a Sil with it.
- New skill - Eye for Detail replaced by Quick Study, which lets you skip prerequisites and buy the skills you want directly.
- Arrows from radiant bows occasionally stun light sensitive monsters.